amwild -> RE: What doesn't need to be in CWIF -or- the Golden Years of WIF (8/13/2004 12:33:26 PM)
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ORIGINAL: meyerg I remember when Days of Decision first came out and we could start in '36 and play till the end of WW2. Unfortunately DOD was so volatile, often one side started general war with a huge advantage. So, in my dreams, here is what is NOT in CWIF because, the added complication of these rules is NOT worth the small amount of gameplay gained. 1) Any Days of Decision. If you want to work on this after a good game starting in Sept -39 is done, fine. 2) Motorized and mechanized infantry. So one gets to B stacked with an armor and one can start his own B if there are no armored around. We don't need 'em 3) Moving my convoys out to sea. I like the old way. You strung your convoys and mostly forgot about them (except maybe when Japan was ready to toast the Pacific). 4) Pilots and carrier planes. I know it is more realistic to get a pilot back when he dies over friendly territory, but the bother of tracking pilots is not worth it. Now, the hassle of loading carriers with specific planes and worrying every year how to get better planes on your carriers is definitely not worth it. I liked when a CV factor was its air to air and naval strength and twice its air to ground strength. 5) PiF. I know you love to have the variety of cool planes, but the generic FTR, TAC, NAV, STR worked fine. Forget about the lend lease garbage like the ATR that can be US, British, Russian, French or Chinese. 6) Expansions that pretend it is realisic to fight in North/South America and all the way down to the Horn of Africa. 7) Oil rules and fancy supply units. Who needs these? I can buy some simple oil rules, like you can only produce so many oil-using units based on your oil income, but the optional oil rules in WiF were too much. 8) HQs that were corps too. Bring back the 1-X-X HQs that stack like a division. 9) Ships in flames. Bring back the HS, LS, CV, TR and SUB. So what if all subs and TRS were the same. 10) The current variable production system. The old system was fine before there was some multiplying factor for year and country and enemy units in your country. Personally, I have no opinion about these additions as yet. However, I would like to be able to choose for myself. Give us the option of turning these rules on or off when starting a game. Isn't that the best of both worlds?
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