crsutton -> RE: IJN Subs (8/13/2004 6:54:44 PM)
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Mines will degrade by %50 per day (I think) in open water. Hit F2 to see where the shallow water hexes are. Place your mines there. If you mine a shallow water hex that is controled by the enemy (not forces but the color of the dot), then your ships will be affected by the mines as well. If you control the hex, you may pass over the mines with no problems. Detected minefields are less effective. As for Japanese subs, I always play with historical doctrine on. They rarely sink transports, but can be deadly. Use then historically just as the Japanese did. Place them in shipping areas where Allied warships are likely to pass. They are best when positioned to catch Allied cripples that are returning with damage from a battle. Historically Japanese subs operated in close cooperation with the battle fleet. Do the same. Make your plans in advance. The rate of attacks are less, but when you put a coupla long lance torps into a Allied BB, you pretty much have put it out of the war. That is a very good thing.[X(] Move your subs constantly, even if it is just one hex per turn. A spotted sub that does not move is dead meat for an Allied hunter killer group. A good Allied (or Japanese) player will have plenty of LBA on ASW patrol. My experience is that this is the best way to kill subs. You would be surprised to find out how many players use very poor ASW tactics. Heavy ASW patrols will make operating subs within four hexes or so of major bases a very dangerous thing. In fact, due to the range, Japanes bettys and nells are great sub killers. Set each air group on %40 ASW when not using them for major operations. So keep your subs away from major bases (unless your opponent is lax about air patrols), move them when spotted, target likely spots where warships will pass and position them to chase cripples. You should get some kills.
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