My carrier Pilots are lazy (Full Version)

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BossGnome -> My carrier Pilots are lazy (8/13/2004 6:14:02 PM)

I have a carrier task force off the coast of australia, comprising 2 carriers, Zuikaku and Shokaku, and one light carrier, Shoho. I see a handy target. I put all my dive bombers and torpedo bombers on "naval attack-rest" at 20% nav search (cuz I have a bunch of scout planes already looking). that would be something like 70 planes taking off...i wish! Next turn, only 6 dive bombers take off?? what the heck is up with that? why dont ALL the planes I ordered to take off do so?

Please help me, im really stumped here.




UncleBuck -> RE: My carrier Pilots are lazy (8/13/2004 6:26:06 PM)

Ther eis this littel thing called Sortie points that Carriers have. This is the number of sorties a carrier can conduct before it must re-supply. If you have had this carrier force out for a while, then you may be out of Sortie points. All plane flights count as a sortie, certain missions count as either a full or partial sortie point. Each plane in a flight is takign up a sortie point. SO if you have 400 sortie pointsand you launch 25 Torpedoe planes on naval strike you will use up 25 sortie points. Your Cap however only uses a fraction of this number.

That may be the issue anyway.

UB




RUPD3658 -> RE: My carrier Pilots are lazy (8/13/2004 6:31:07 PM)

Could be to prevent overkill. If they spot a single AK they are not going to send everyone after it, just enough to sink it. If they see enemy CVs they should all go.

The other problem might be fatigue/moral of the pilots. If it is too high they may not fly even against a juicy target.




byron13 -> RE: My carrier Pilots are lazy (8/13/2004 7:52:41 PM)

. . . Or, as you said, your pilots just might be lazy.



[:D]




RUPD3658 -> RE: My carrier Pilots are lazy (8/13/2004 8:18:28 PM)

Lazy?

This was the 1940's when everyone walked 20 miles in the snow bare foot uphill both ways to school then worked in the factory afterwards but were thankful to have a job and never complained unlike you young whippersnappers....

Or at least this is what my grandfather always said.




BossGnome -> RE: My carrier Pilots are lazy (8/13/2004 8:24:08 PM)

so how do you figure out sortie points? My carrier Shokaku says "max sorties: 561/561" does that mean it still has them all, or that it used them all. also, what is needed to restock sortie pts? fuel or supply. Finally, what do "endure" and "ops" mean on the ship database, and why does endure sometimes go red?




BossGnome -> RE: My carrier Pilots are lazy (8/13/2004 8:28:34 PM)

moreover, i looked at the CVL Shoho and it has "max sorties: 270/268"

what does this mean[&:]




dkurtz39 -> RE: My carrier Pilots are lazy (8/13/2004 8:53:22 PM)

270/268 = Max Sorties/Current Sorties remaining.

CV has used up 2 sorties.




Toro -> RE: My carrier Pilots are lazy (8/13/2004 9:11:48 PM)

You have plenty of sorties available.

My thoughts: morale (as noted above); weather; spotting (just because _you_ see them, doesn't mean your crews have enough info to launch a full attack); measured response (noted above) -- what specifically was the target? If it's only a ship or two, your crews won't launch everything.

Edit: also, fatigue could be a factor (though doubtful, since you have so many sorties left).




BossGnome -> RE: My carrier Pilots are lazy (8/13/2004 9:17:30 PM)

fatigue is below 10, or just at 15. my recon is mediocre, it only spotted 2 ships, though I'm pretty sure there were more. they were big ships (ca) . I'm thinking it might have something to do with the fact that Zuikaku and Shokaku both have theyre "endure" in the red. Why is that? What is "endure" and why did it go in the red?




Toro -> RE: My carrier Pilots are lazy (8/13/2004 9:24:23 PM)

Endurance is basically your fuel. You're running out. Get a replentishment TF to them, or get them to port (otherwise you'll be crawling along at 1 hex per turn -- not smart for a CV). This could have something to do with it... need to review the manual.




TheHellPatrol -> RE: My carrier Pilots are lazy (8/13/2004 10:43:41 PM)

[8D]Never underestimate "the power" of the "replenish at sea" button. If you don't have a Replenish TF or are in Port you still need to keep an eye on your combat awareness eg:ops. In my experience keeping my TF's "rep'd at sea" makes the difference between two drunken pilots and a flight of Carrier killers[:D].




ZOOMIE1980 -> RE: My carrier Pilots are lazy (8/14/2004 12:14:35 AM)

quote:

ORIGINAL: BossGnome

I have a carrier task force off the coast of australia, comprising 2 carriers, Zuikaku and Shokaku, and one light carrier, Shoho. I see a handy target. I put all my dive bombers and torpedo bombers on "naval attack-rest" at 20% nav search (cuz I have a bunch of scout planes already looking). that would be something like 70 planes taking off...i wish! Next turn, only 6 dive bombers take off?? what the heck is up with that? why dont ALL the planes I ordered to take off do so?

Please help me, im really stumped here.


You do you expect? Squids are squids. Country of service is irrelevent.




UncleBuck -> RE: My carrier Pilots are lazy (8/14/2004 12:21:46 AM)

Yeah , well the worst Naval Accident in the history of the USN was caused by a ZOOMIE Rocket.

UB




pompack -> RE: My carrier Pilots are lazy (8/14/2004 12:35:08 AM)

quote:

ORIGINAL: UncleBuck

Yeah , well the worst Naval Accident in the history of the USN was caused by a ZOOMIE Rocket.

UB

I thought it was a ZUNI [&:][8|]




barbarrossa -> RE: My carrier Pilots are lazy (8/14/2004 12:40:51 AM)

"Trial by Fire", the incident was used as a fire-fighting training film by the US Navy, USS Forrestal.

"The chief with the PKP bottle........."




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