Charles2222 -> RE: Burning Installer to CD allowed? (8/14/2004 7:45:33 PM)
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I just discovered this morning, with oinly 15 extra minutes to play, on my way to work, just how easy this can be. Normally I start the turns be going through all my bases and adjusting/checking the fleets and air that may be in them. This morning with a lot of the sites with poor weather I went through quite a few bases. The sort of it, if you go through the turns the same way every time, as I do, write what in my case is your breaking off point in the comment for the save. I write tokyo for example, as that's where I left off (the next to the last base on the list). The next thing I do is the ground pahse, usually very quick, and the last thing I do is the fleets that aren't in base hexes checking on them. I use the strategic map to follow and compare the red and green dots as to whether they need intervening. Every once in a while I might forget the purpose of a TF and just go back to the usual map and run the pointer over it to see the general description of destination and cargo. So the saves would have the date, the base, or whether I'm in the ground or TF phase. Simple. The ground phase is usually short as I said, and the TF phase is somewhat longer but it's not that much of a pain to sort of start it over (and of course if I could tolerate going through them all as I do the bases, I could label the save by the TF number too. I was always intimidated that I really needed at least an hour to get my bearings and play reasonably, but just going theough a few bases and shutting it down 15 minutes later was quite easy.
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