DJAndrews -> RE: Movement radius (8/15/2004 2:14:13 AM)
|
Careful when you use those circles, especially when its crucial that your TF retires after the night phase. The TF will move the distance printed in the upper left corner (max/cruise speeds). Because the game is in hexes rather than squares the radius shown graphically is sometimes larger than the number of hexes that will be traveled. If you come up one short, your TF will enter the destination hex in the day's second pulse and so will not retire as you desire. Also if any of the ships in the TF use operational points during the turn, it reduces the number of hexes moved by the entire TF in the first pulse, and hence the total distance in a day. If you send MSWs, SCs, PTs or PC/PGs as escorts within a transport TF they will have to refuel at sea every few days. Over a long voyage, this can end up adding a week or more to the travel time.
|
|
|
|