Spoiler for Infantry Transport LV & SPWAW (Full Version)

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Gary Tatro -> Spoiler for Infantry Transport LV & SPWAW (2/6/2002 1:04:00 AM)

This is a bug that I have taken advantage of in LV and in SPWAW. It has to do with the cancel move button, but what you do is if you have a transport vehicle that is ahead of some of your infantry. Say you just received reinforcements. You make sure the vehicle is empty and then move it down to the same hex as the infantry load it onto the transport and then hit cancel. The vehicle will then move back to its original position with the infantry inside it. This gives you all sorts of advantages. If some of your vehicles have been destroyed you can still move a whole infantry devision along with only one or two vehicles. You can leave a zone of contol (if you have smoke up or line of sight is blocked) pick up an infantry and then hit cancel and then unload your infantry with no opportunity fire. If you have your vehicles set up the right way you can move a whole infantry devision all the way across the map in one move. I know that it is cheating but the computer lets me do it sooo have fun. Griffin "Remember winning isn't everything but loosing sucks"




AJVa -> (2/6/2002 7:21:00 AM)

Shame on you for using illegal teleportation technology. You have seen the movie Fly haven't you?. A bug in your vehicle might cause some unwanted effects.




MirageG3 -> (2/6/2002 8:25:00 AM)

Hey, if that´s how you get your kicks, great. You could also edit the units speed to 90 and make them size zero so the AI won´t spot them in the first place. You could probably go through the every battle avaliable with only your A0 unit named ´Rambo´ and get decisive victories in all of them with only 2 minutes of editing and setting of preferences. The computer will let you do it. The most fun i´ve had in SPWAW, and gaming in general, has been when something has gone totally FUBAR and forced me to make a gamble with insufficinent resources. Recent example - (Long road) Utah to Rhine campaign by Wild Bill, the scenario in Carentan. My elite ranger company, the pride of my core forces, made a flanking manouver against Jerry´s rear, hoping to get his HQ and take out some annoying artillery, but gets caught up in a massive german counterattack, loses both of its supporting Shermans and three halftracks. Losses racking up fast, they make a hasty defensive in a small city block. Their only hope of rescue lies with a platoon of mechanised engineers and my own Sherman platoon, all of these at least two turns away.
Will they succeed? I don´t know. Would they if I turned off C&C and used the undo move trick to get my units ut of danger with the two remaining halftracks? Yes, of course. But I won´t, since these moments are the reason I play games. [ February 05, 2002: Message edited by: MirageG3 ] [ February 05, 2002: Message edited by: MirageG3 ]





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