Chris21wen -> What are HQs for? (8/18/2004 11:11:33 AM)
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quote:
ORIGINAL: pry just answered this in your other post in the main forum but for other folks who are going to try scenarios this is important so I will repeat the answer here. [:-]it will hurt the AI and the human player as well, air units (actually all units) need to be attached to a theater command for supply and replacement purposes. The Air HQ only benefit the number of planes that can get into the air (combat effects) Change at your own risk. Having read a number of different threads on HQs I'm getting more and more confused as to their use. Is this statement true? If it is that explains why at the start of a scenario nearly all units and bases are attached to theatre HQ. From the dreaded manual you have this passage: "Furthermore, some units need to be reattached to different HQ’s as the game moves on. A unit operating under an HQ that is thousands of miles away is not nearly as efficient in its operations as it would be were it attached to an HQ in the same hex (or a nearby one)." If both these statements are true the theatre/command HQ needs to be on the front line to give maximum benifit which is nonsense. Front line HQs should be Armies, Corps etc which provide supply, ammo, and command control over all attached units. What these HQs would find difficult to get would be Admin (i.e replacements) which would be parcelled out by the theatre HQ. Could somebody therefore please explain how and just as importantly the thinking behind the current HQ rules.
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