Mike Wood -> RE: How are units designated "parachute units"? (8/20/2004 12:06:58 AM)
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Hello... There is a piece of data, called sym in the data base that determines if the unit is jump capable. During the final testing of the editor, the text box which allows modification of that value had the visable property set to false, on request. I will make it visable again, so you folk can edit the value. Ok? Bye... Michael Wood quote:
ORIGINAL: kbullard ...there does not seem to be a way, via the Game Editor, to make a unit a "parachute unit" capable of being airdropped on an enemy base... Kurt
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