Paul Vebber -> (2/12/2002 4:55:00 AM)
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Our team concept seems to be working pretty well. We have three main types of teams, we have the exxternal partners doing projects like Starships Unlimited, La Grande Armee at Austerlitz, Korsun Pocket, etc - they are independant of us and we work with them on the "production aspects" of their games or as requested.
We have the "home grown" projects like Combat Leader/Close Assault (one team), Battleline (another team) and Uncommon Valor/WIPT (A cross between internal and team project as we are intimately involved in the programming as well as production aspects like graphics and sound.
Then there are the "facelift projects" that are off on their own. That has not worked as quickly as we hoped, being somewhat more it turns out than a single programmer can work as quickly or as reliably as we had hoped. But they are coming too.
So to make a long confusing story short, Combat Leader/Close Assault is to us a "single game". It will just have a turn - based hex map version and a realtime "painted map version". the two different methods of presentaiton limit some aspects, like the echelon (company/battalion in CA and battalion/regiment in CL).
I'm not actively involved in the developemnt of other games, (except SP:WaW) and Tom Proudfoot the programmer is likewise focused on it. We are committed to it for the next several years to make it the best tactical 20th century combat game we can make it.
Uncommon valor is being done by 2by3 and our Michael Wood with similar focus. I can't help but play it some (just like I'm sure Michael will spend some time giving CL a spin) but neither of us are critically involved in each others projects.
unfortunately Matrix is and likely will always be a part time job for me, so I'm stuck with a limited amount of time to deveote to it each week. But we have made several choices meant to improve quality (an AI enhancement being the lastes) that have delayed things a bit, but we still hope to be in initial Beata before the end of March and full Beta by the end of April with release by the end of spring (or close to it)- but there are no promises!
Close Assault: East Front will then follow, and then we will move to the Cold War Modern version if all goes well! Jumping back and forth on a 3-4 month between release schedule until we get the 20th century (and a bit of the 21st)in both game formats done. SOmewhere in there we want to do a "common" operational "layer" that players can use for campaigning - basically an area movement based sort of thing like the old Avalon hill area movement games only where you use the CA/CL game to resolve the battles. Its an ambitious project and could all told be 12+ games.
But hey, it keeps me off the street at night! ANd CA/CL is in many respects a "Single game" sharing graphics, OOBs, combat routines, etc.
[ February 11, 2002: Message edited by: Paul Vebber ]
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