n01487477 -> RE: Observations on Ship Repairs (5/28/2008 12:47:09 PM)
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This from the must read thread helped me alot: http://www.matrixgames.com/forums/tm.asp?m=1217165 I think it helps. From reading, repair rates are determined by Port Size, Repair Size, Naval HQ, AR's, luck ... The first two seem to be the most important... upgrade accordingly. From my own observations, I do this:(IJN player) 1. Designate a rotation or port for ship types undergoing repairs. So I have maybe 2 mid size ports/repair facilities doing AP/AK's, one for large damage, and another for smaller damage. I Rotate them. Some small ones for SS, and the others for capital ships. 2. Try not to have AK/AP/TK's loading and offloading at Ports where you want ships disbanded to repair quickly. Repairs seem to occur in smaller durability vessels more quickly that larger durability, and will gobble up those repair pts. 3. From point 2, vessels with large durability, I keep them repairing together, but as close to the ship repair yard capacity as possible. Shipyard Repair uses Repair Points equal to the ship’s Durability +20. I.E., a DUR 5 DD will use 25 Repair Points, a DUR 120 CV will use 140. This is confirmed from actual play, the manual is incorrect on this point. 4. Each turn I try to keep an eye on the accumulated durability +20/ship Vs the Repair Yard capacity. So trying to keep ideally 1:1, but obviously looking below that is hard to achieve ... especially with upgrades. [image]local://upfiles/19798/EE33268663E54A729B307DC69DC050DD.jpg[/image] 5. Keeping at least 20K supplies at those bases also seems to help me ... Anyway just my 2c... ---Damian---
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