Captain Cruft -> RE: delay in gameplay... (8/29/2004 9:12:13 PM)
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For me it's not a map scrolling issue, I am well aware of the need to load the chunks into cache. Some of the delays I see are:- 1) Selecting a Destination or Home Base for a TF, the delay is waiting for the "box" to disappear and the map to appear. 2) Selecting a Target for an Air Strike, same thing as 1 3) Selecting a Destination for a ground unit to March to, same thing as 1. 4) Disbanding a TF, there is a substantial delay before the Map re-appears. 5) Scuttling a ship, same thing as 4. 6) Sometimes, pressing Exit to return to the map from any Base, TF or Airgroup screen will result in a delay plus the map "jumping" to a point roughly 10 hexes due south south west of where I was. 7) Pressing Done on the Ground Combat or Naval Bombardment summary screen. The problems are mostly where the screen is switching from a "box" to the map. I'm not complaining, my PC, O/S and monitor really need scrapping ;-)
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