swagman -> (2/20/2002 12:34:00 PM)
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I think the approach depends on what you want to achieve.
Redleg's approach is excellent if you want to transport your leg infantry company with trucks. If you actually want a historical motorised company you have to do more, since the trucks won't be under C&C of the company commander and you will be missing the AT/IG included in the motorised company…and if you delete the infantry AT and purchase the guns, then they too will be outside the company C&C.
If your aim is to play a game with a motorised company, I suggest the following: · Purchase the company and a one vehicle unit like a kubelwagen, then transfer all trucks to the kubelwagen then delete the whole unit…now you have a motorised company without trucks…purchase four platoons of trucks and off you go; · This may not work, since I can't recall if the AT/IG gun sections and their truck sections are separate…if they are, then transfer trucks to the gun sections to transport the tubes…this will leave a number of trucks sections within the company, so transfer trucks from the infantry platoons to increase the sections to four trucks each…if there aren't three truck sections at this point (one for each infantry platoon), it will be necessary to add trucks to the company commander to make up the third truck platoon…as the CO and his truck are both recon, these can run around, while using the unit objective flag to direct the trucks.
If you have to play with mixed platoons of trucks and infantry, what you do is set the platoon objective one hex BEFORE where you wish to drop your infantry. Move your trucks one hex beyond the objective…the direction of advance will then reverse…since it is drawn from the unit location through the objective hex…unload your infantry and withdraw your trucks at no order cost along the unit of advance…change the platoon objective forward, and your infantry will then be able to march forward, leaving your trucks behind. You will only be able to gradually withdraw your trucks further as orders permit, but given they are far enough back to be out of harms way, this shouldn't be critical…of course, to stop your trucks being shot from a distance, you can use the 9 key to bail out the crew…you can keep them beside the trucks until it is safe to move them, then move the crews back onto the abandon trucks so they reboard.
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