canuck64 -> RE: Mike W Can the editor be used to.... (9/7/2004 3:58:50 PM)
|
Tanj, Having been playing around with the editor for some weeks now, I was aware of the different HQ's, and what they are for. My problem, in a nutshell, is that I can create several "Command Level" HQ's-no problem. The problem is, the only real purpose in so doing is to have some flexibility NOT ONLY IN COMBAT BONUSES and support, but for supply purposes. Here's the thing-adding new COMMAND LEVEL HQ's does not appear to reflect IN GAME to allow you to REASSIGN to a new COMMAND LEVEL HQ-in other words, I can make a command level HQ for the Japanese called "9TH FLEET", for instance, but once created, and units assigned to that HQ, it doesn't populate the list of options to allow other units to be assigned to it. Same goes for air and land units. So, I find personally, managing 5000 units with a command structure that really makes no sense (geographically or in name) to me, that I cannot add to that command structure meaningfully. I'm wondering how we do that-is that done thru the scenario editor? I'd be doing this for the purposes of PBEM play, so the scen editor, which appears really to make the game AI-modules spring to life alone, seems not to be applicable. I was wondering, then-if they were hard-coded to the game itself. I'm trying, through the editor, to create a looser command structure, and more varied-like PACWAR had... Anyone know?
|
|
|
|