Adnan Meshuggi -> RE: This is why Close Combat sucked (9/3/2004 5:40:02 PM)
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Sorry, a simulation would do much more... you need every exact detail about weather, sea, crew members (remember, if your look out in the recce plane has eaten to much beans, this could mess your war!), etc... the quality of weapons, machinery (no breakdown of engines occur - BIG Disadvantage for a simulation)... etc.. all is missing. But is this bad ? no, i do not think so. Cause it is abstract in the GAME... but also it must be possible to play ahistorical... we all do ahistorical things from turn 1 (or with alternate start even at turn 0)... so why are so many people thinking this is a simulation ? If the DE England is sunk by a mine at Day X BEFORE killing 6 subs in 5 days, what will this mean to your simulation ? If the Yorktown will be scutteled after Coral Sea, is the simulation gone ? I would love a extreme detailed SIMULATION of all these things... you must look for everything, you get orders to achieve (say, you have to invade Midway, even if you know that you have only 2 japanese carriers and the other side has 3 ready american cvs...) etc... A mission based AI/Game engine would be great. You as the player (and the AI) has certain orders, like "conquering these islands until x/y), if you do not make it - game over. Yeah, this suck but on the other side, this is reality... An example... with POW and Repulse, you can withdraw at turn one... but if your Area-Comander get the order to stop the invading force you CAN´T withdraw em. So, stay in port or ATTACK. I can´t say if this is doable for the AI, too. But for the player, you get some certain orders... at last for the first 6 months of the war this should be doable... if we can achieve this, we have the "perfect" computer game... if we could make a simulation out of it, great. By the way... if i concentrate al ML/DM in one large port (Truk) and lay in 6 months thousends of mines is this really not realistic. You should in your simulation make all weapons and ammo (do not forget the ammo-thing) seperate and then you have to load your ships individual.... so, if your Ammo-transport-convoi is messed up, your guns have no ammo... no bombs for your planes... bad bad situation. Honestly, i would love this game... but it would be too realistic. War is 99% statistic, boring calculations and resupply and 1% action. And here i speak about a computer game that support anyting with a great design... normaly you need soap, toilet paper, cloths, weapons, spare parts, engines, energy (and not only oil.. you have wood, coal, oil, light oil, heavy (crude) oil, gasoil, gas, high octane fuel (96 octan), low octan fuel, certain engines (at last around 50 different systems for one engine to maintanance.... well - have fun, if you are someone who works as a statistic... i want to do it more simple [:D]
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