Gloo -> RE: SPWAW - Pushing the Size Barriers (9/3/2004 12:07:02 AM)
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You're right about WW2 and MBT and as I talked about WW2, I thought it was obvious I actually play it (and MBT too, of course :o)) ! I share your opinion about those games being more "gamey" (assuming I correctly understand what that means :o)) but if they (the cammo group) had chosen the SP3 game engine instead of trying to get the most out of SP2, I'm pretty certain that SP WaW would be far far way back... . I like to play SP WaW mainly for two reasons: the ability to control accurately the oppotunity fire (I still dream of a system "ā la Talonsoft" though) and the C&C mechanism (which is, unfortunately, almost always neglected by the PBEM or solo players (a real shame for the scenarii makers who seem to be forced to design their games with these "out of the box" players on target)). SP WW2 is far better when it comes to OoB, use of maps (you can control almost everything (in the last v7.0), ranging from the base size to the number of turns; the distribution of victory hexes; the starting lines, or even generate a totally different map for a particular battle (even in campaign mode!) not mentioning the altitudes, wich make WaW maps looking ridiculously flat!) or the chain of command. It's a wonderful part of the gameplay, being able to add units to your core during the course of a campaign or to dispatch units from a company to another one. That's a big flaw (imo) of WaW that a company leader isn't really leading its own company (in fact, he only seems to lead himself and its personnal assets :o)). These things make it hard to maintain something cohesive and "looking" realistic in WaW and it's sad because the C&C was the ideal base to develop something similar to what WW2 has achieved but in a much more complete and attractive way. Maybe one bright coming day... . To stick to the original thread, I would add that I don't think SP WW2 is a good candidate to simulate brigade level battles. It lacks the C&C system and I (we) must face it: the SP2 game engine is too old to continue to push it that far (I recently upgraded from W98 SE to XP and there are issues with this game that begin to be really annoying (ie the mouse problems). I think it's time to mix the best of the two worlds (SP WW2 and WaW) to finally (ten years after!) give the oldest fans and the new comers a must from this tremendous series. It's a real pity but each time I try to think of it seriously, I always end with the conclusion that there is still no other game system that can compete with this one. After all these years, nobody as been able to simply take the best of this game and create something new that could push it from my computer shelves to the attic! too bad! (Please, don't come with Combat Leader... :o))
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