neuromancer -> RE: Surface Combat Sux (9/8/2004 11:22:54 PM)
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quote:
ORIGINAL: kaiser73 And please guys, let's be realistic. why defending always everything in WITP. i love this game, but this doesn't mean we have to defend the undefendable. That is the definition of a fanboy. When you are a fanboy of X, X is perfect, and can do no wrong, ever. Its not just the guys willing to come up with the thinnest explanations possible to support something in WitP - and no matter what you tell them, they will never change their minds. No I've seen it many, many, many, many... (etc.) times before. Some people are like that, never figured out why. "I like something. Its good, therefor it is PERFECT!" I've never figured out how A leads to B. There are quite a few things in my life that I like, or even love, but under no circumstances are they perfect. My girlfriend for example. Great lady. Probably most important person or thing in my life. But she ain't perfect, no chance. There are things about her I would change if I could (for instance, her frequent use of the phrase 'kit and kaboodle'). And yet I'm supposed to attach the perfection label to a computer game? I think not. Now the nice thing about a game as opposed to a gf, is things can be changed. Alter so code, release a patch, ta da! I don't think there is a Gloria 1.1 patch coming out any time soon. Fortunately, Gloria 1.0 doesn't have any serious bugs that I consider reason enough to leave her on the shelf for a while. [;)] (Okay, neuro has lost it...) Anyway, I must echo the sentiment. There is clearly a problem with the targeting routines in the UV and WitP surface combat routines. It is silly. It should be fixed. That doesn't mean that you cannot still love the game. It just means you should stop providing the really thin 'real world' explanations for why the game does the same dumb things over, and over, and over (uncommon events in the real world becoming the norm in the game... strangely almost alwas centered around targetting, air to surface, and surface to surface).
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