marc420 -> RE: Immersion, unit details? (9/10/2004 1:57:21 AM)
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Funny how tastes vary. This is actually part of what I like about this game. I had played the TOAW series since it first came out. And in that game you can click on a unit and find out it has 17 Pz Mk III tanks and 120 trucks etc. And when you fight a battle you get a long report detailing how many machine guns an mortars you lost. But a lot of that just becomes extra information, at least to me. If I'm in the role of an Army or Army Group commander, then how many tanks are left in each company becomes a lot of extra minutia. So I'd spend a lot of time clicking through those screens and reading those battle reports, but if I was gaining anything it was getting lost again in the information overload. To me, the KP games give a nice level of abstraction. I can find what I need to know to make my decisions as an Army commander. Part of this is I guess a built-in / acquired knowledge. When I see a Panzer Regiment as part of a Panzer or Mech Inf division, I've got a basic idea of what that is already. I've been playing games for more years than I should admit, so what makes up a German Panzer division at different parts of the war is kinda something I already know. But what I really need to know as an Army commander is how effective is this division after recent fighting. The 1-2-3-4 step system in DB games shows me this at a nice, easy-to-understand abstract level. And I need to know if its supplied or not. Also, the unit symbols tell you the basics of what's in the unit. The "X" in the box for infantry, the oval for armor, the dot for artillery. From what I gather from the Run5 forums, they are adding a bit to this in BIN. For instance the armor units should have names that indicate what types of tanks are in the unit. The movement rules seem to have been updated so you get a better idea of how much reserve fuel the unit has (and thus how far can you push the unit beyond its normal movement). And I think the supply maps are supposed to be clearer in BIN. If you want a lot of detail on each unit in the same scale game, look around on the internet for "The Operational Art of War - Century of Warfare Edition". Its a few years old, so maybe you can find a deal. Although personally, I've pretty much stopped playing this game since I got KP. So I'd say you should get BIN when its available next week (or keep playing KP for awhile to see if it grows on you). To me its a very nice game system that tells you the information you need, but doesn't bog you down with too much info. And the game is subtle. The more you play it the less you miss all the complicated details and choices because the game gets exactly the right effect from less info and simpler choices. To me its a very sweet game design.
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