Ed Cogburn -> (1/1/2001 6:57:00 PM)
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quote:
Originally posted by Major Tom:
Here's what some I-Boats managed to do...
No one is questioning what I-boats with Long Toms or suicide torpedos are capable of. What we're arguing is that I-boats were not good at surviving after the kill for whatever reason. The obvious exceptions for lone warships like the Indianapolis, or crippled carriers left to sink, are granted. But for protected ship groups, i.e. convoys, protected by DD/DE ships and/or aircraft providing ASW from escort carriers, the I-boats had a hard time suviving the first salvo. Look at what GG does in PacWar. While US subs get better torpedoes, and become harder to kill, I-boats become *easier* to kill later in the war, to represent increasing ASW skill by the US. Japan lost about 130 of its submarines to only 50 by the US despite the fact that the US sub fleet was *much* larger, and the USN figure is for both the Atlantic and Pacific.
We're also saying it is not some trivial action to get the IJN subs to start sinking merchants. They had serious problems with this because of their Bushido Code and their doctrine covering the use of subs.
I would love to see this as a scenario option in WitP to represent the possibility, however remote, that the Japanese could overcome their problems and use their subs as merchant raiders, but otherwise there should be some kind of restriction on Japanese subs, if WitP aims to be an accurate simulation of the war (assuming this scenario option is not selected). Furthermore, there is obviously going to be a response to this use of IJN subs as merchant raiders by the US. So this scenario option should have a counterpart, where the US responds by escalating the production of DE types and escort carriers and long range ASW planes. There should be some penalty to this as well, perhaps the US must delay some other construction to allow this escalated production of ASW craft to happen.
This is an example of the kind of scenario options that WitP should have, BTW. Any option like this would have a counter-response by the enemy, or some other penalty for its use. In this case, if the IJN chooses to allow subs to attack merchant shipping, they will not have those subs available for other military operations, *and* the US is then given a counter-option it can choose to use. Again, the US choosing this option then has a penalty elsewhere. This makes the game much more interesting without being unrealistic, since giving the IJN this option and not giving the USN the opportunity to respond in an obvious way would be unrealistic.
[This message has been edited by Ed Cogburn (edited January 01, 2001).]
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