Apollo11 -> RE: Comprehensive WitP ENG unit testing... (9/14/2004 3:06:16 PM)
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Hi all, quote:
ORIGINAL: Oleg Mastruko Well, there are some design decisions that might be deemed strange at first sight, as regards SPS levels, and bases (not so much Engineers), but work OK overall. For instance, many history books state that Tinian airfield complex, when completed, was largest airfield complex in the world at the time. That would mean level 9 or 10 in the game (Mike mentioned 12, perhaps that's not so unrealistic after all), yet in game it's given SPS 4, and largest possible buildup of 7. When looking at extreme examples like these, they should be having SPS of 5-6, starting level 0, and possible buildup of up to 5 or 6 points above SPS, with completely new set of rules applied to them. Obviously, none of us wants any of the additional complexity associated with that (at least I hope so [:D]), so even extreme examples like Saipan/Tinian are shoehorned to work within same system that works for Lunga, or Batavia, or Palau, or any of the miniscule atolls with funny names. Seems like an OK decision to me. Also, I noted that many base levels are significantly changed from their UV levels. I accept that as the way to abstract base values somewhat. In UV you had some fantastic locations for ports and airbases, as if the writing was on the wall: "Look, this is excellent location for an airbase!! Other locations are NOT nearly as good! Build ME!". In WITP it's verymuch different (just look at the Lunga, Gili Gili or any other UV base in WITP and note how their values changed *very* significantly, though the airbase rules remained practically the same as in UV). Here, the writing on the wall is: "There are many potential locations for solid bases, but none of them is excellent (except those in Japan and US), and none of them is already built. YOU have to decide what you're going to build into a solid base, by sending whatever engineers you have." Perhaps the decision to make building apparently fast is made so as to alleviate this issue? Like, in UV Rabaul was IIRC SPS 8/8 or 9/8, easily built to 9/9 even for tiny IJN ENG units. In WITP Rabaul is SPS 5/5 but once you decide THAT is the base you want to build, the building appears to be faster? O. Excellent observations Oleg! I was also wondering why base sizes differ from UV and why, for example, Tinian (for which I always read that it was the biggest air base there was) is "only" size 7... Leo "Apollo11"
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