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Mziln -> RE: project start date (9/17/2004 7:18:41 PM)
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quote:
ORIGINAL: Yohan In my case that may not help [:'(] [;)] Ahhh, but MWiF Beta will have to start sometime. [;)] Tips for Beta Testing Save "Archive" copys of the game so you don't have to start from scratch. It's fun, but how many times do you want to conquer Poland? This way if you encounter a error you won't necessarily have to stop testing. Keep a diary of your testing (this can run in background while you are testing the game) This dosn't need to be detailed just a brief what you were doing and/or were planing on doing the day you were testing the game. Only an example: xx/xx/xx Invaded Denmark. Game locked up in window "Window name" because ships with inadiquate range can't be scuttled. restored Archive 1. Need to get rule # and submit bug report. Read the bug fix reports to avoid duplication of error reports. The developers may be working on your problem already. [;)] Bug Reports Include machine specifications, beta version, scenario, and options used in any bug report. I usually set up a document with the machine spec's and copy and paste to the bug report that I e-mail. Things may happen on your machine that will not happen on other machines. Sometimes your bug report will get to the developer after a new release comes out. Be as clear and specific as possible on what you were doing that caused any error. Only an example: Machine specifications go here. When I invaded Denmark the game locked up (explain locked up) during "forced rebasing of ships". This was because ships with inadiquate range can't be scuttled, stay at sea, or rebased (as specified in rule # and rule ##). Ships starting based in the major port of Copenhagen can't even go to sea. [X(] Use a spell checker to check your spelling and grammar. Are there others out there, like myself, who can't spell? [X(] [:D] Stay calm, beta testing takes time. [:D]
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