Could Be The Largest Computer Wargame of All Time! (Full Version)

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David Heath -> Could Be The Largest Computer Wargame of All Time! (1/18/2001 4:05:00 PM)

Yes we are just puttingthe finishing touches on the War in the Pacific map. At 50 miles ahex going from the West Coast of the US to the West Coast of India, then from Far East Soviet Union to the off the coast of New Zealand. I give you a hex count when we are done..... If you want to play a big game this is going to be it. I know of no other wargame that is this size! We should have an early strategic screenshot over the weekend. Bob Wallace has really out done himself. David




Dragon -> (1/18/2001 10:15:00 PM)

At 50 miles to a hex. That alot of hexes. Good god man! I can see i am going to have to spend alot of quality time with the wife now. Because when this get released, I will most likey disappear from the face of the earth. "Turn us into the wind Mr Evans"




DougAngle -> (1/19/2001 1:27:00 AM)

WOW! I like 'em big, so this will fit the bill very nicely. Just be sure and include enough management tools and reports so we admirals/generals can manage this monster. Keep up the great work!




Admiral Scott -> (1/19/2001 1:22:00 PM)

I wish the game supported higher resolutions,so I can see more of that map on my 19 inch monitor.




David Heath -> (1/19/2001 2:16:00 PM)

There will be two play modes. 800x600 and 1024x768




Do Little -> (1/20/2001 5:28:00 AM)

Am very much looking forward to seeing this monster of a map!!! Keep up the great work. ------------------




Admiral Scott -> (1/20/2001 5:48:00 AM)

Thanks, I can settle for 1024x768. I'm use to higher resolutions,but I will be satisfied with 1024x768. As long as I'm not stuck with 800x600! Now I hope and pray I finally get a good AI. [This message has been edited by Admiral Scott (edited January 19, 2001).]




Bulldog61 -> (1/20/2001 8:11:00 AM)

Will this be playable on anything less than a 2 Ghz machine with 8Gb memory. Just kidding! Looking forward to it!




Ed Cogburn -> (1/20/2001 4:33:00 PM)

quote:

Originally posted by Admiral Scott: As long as I'm not stuck with 800x600!
I don't care what the screen resolution is, just as long as there are good zoom modes, to see the map with large "unit counters". I find myself wishing SPWaW had another zoom level to go to. This request, of course, is for all those folks who are practicaly blind. [img]http://www.matrixgames.com/ubb/smile.gif[/img]




Von Rom -> (1/20/2001 5:16:00 PM)

Will a demo be coming out soon? Can't wait - looks great [img]http://www.matrixgames.com/ubb/smile.gif[/img] ------------------ A King Tiger can give you a definite edge...




grumbler -> (1/22/2001 6:23:00 PM)

I will second Ed's call for as much "zoomability" as possible. In such a game, getting the right view for tactical, operational, and strategic planning is key.




Ancient One -> (1/23/2001 4:06:00 PM)

Will the strategic screenshot be put up soon? I am eager to see how detailed it is. [img]http://www.matrixgames.com/ubb/smile.gif[/img]




Admiral Scott -> (1/24/2001 3:06:00 AM)

I thought it was suppose to be up over the weekend? When will the map be ready?




David Heath -> (2/3/2001 1:34:00 PM)

Hi Guys I am sorry for the delay in the screenshot... we had some server problems etc... I working on getting a list of new screenshots of the map shorty. David




Admiral Scott -> (2/13/2001 1:27:00 PM)

What's up with the new screen shots? I can't wait to see the entire map.




David Heath -> (2/13/2001 11:56:00 PM)

We had to redo the map do to its size and load time. We will be changing the map to 60 miles a hex.




Ed Cogburn -> (2/14/2001 1:02:00 PM)

quote:

Originally posted by David Heath: We had to redo the map do to its size and load time. We will be changing the map to 60 miles a hex.
Hey, I got a 1Ghz Athlon, load times are not a problem for me; give me that huge map! [img]http://www.matrixgames.com/ubb/smile.gif[/img]




Paul Goodman -> (2/14/2001 7:50:00 PM)

Right on, Ed. Support your friendly chip manufacturer (only AMD is friendly). But, if we are going to 60 miles/hex, why not go to 100 km/hex. Just about the same scale. Paul




chanman -> (2/15/2001 3:14:00 AM)

Oh good, Paul. You are turning a perfectly good discussion of wargame design into a forum on Metric vs. English units. [img]http://www.matrixgames.com/ubb/biggrin.gif[/img] In all seriousness, Paul may be onto something. The math for the game would certainly be easier with the hex size a power of ten. Aircraft and ship ranges should be easier to deal with on the fly, though a significant amount of upfront work may be needed as not all ship and aircraft data is available in metric units. Then, of course, we could argue about the accuracy of your conversions (they dropped the fourth decimal place in the conversion factor!). If it works, do it. Chanman




mdiehl -> (2/15/2001 4:23:00 AM)

Maybe you could get some of the JPL guys to volunteer their services....




Ed Cogburn -> (2/15/2001 1:56:00 PM)

Come on guys, I can't even remember how many ounces are in a quart and you want me to switch to metric?!?? [img]http://www.matrixgames.com/ubb/smile.gif[/img]




Paul Goodman -> (2/15/2001 10:13:00 PM)

Wow! I wasn't thinking of converting the whole thing to metric. But, if we went to a metric grid, that might be implied. Forget I mentioned it! Ed, it precisely because you can't remember the weird units in the English Engineering System that defines the huge advantage of the SI (metric, sort of) system. However, I would hate to loose my favorite velocity unit, furlongs per fortnight. Paul




chanman -> (2/16/2001 1:06:00 PM)

"Furlongs per fortnight"? I am an engineer and that unit is new to me. In all seriousness, the conversion to 100km hexes is a good one. Easy to figure aircraft ranges, ship ranges, subs, etc. At least we don't have to struggle with BTU's conversion to horsepower and then from that to a ship's speed in knots (Wanna get _really_ complex in figuring out what the range of a destroyer is? I don't). Tons are essentially equivalent (we'll skip the differentiation between long tons and short tons). May want to leave gun sizes alone, even though they do convert, outside of the German navy, it seems that inches are the standard unit. I am ignoring the British practice of rating a gun by the weight of the shell it throws, and for large artillery, I think they stuck to inches also. Note that I am not fanatical about SI units, but for some elements of the game they could simplify the algorithms used. Furlongs per fortnight.... gotta run that one by my old Thermo prof.




Ed Cogburn -> (2/16/2001 3:21:00 PM)

quote:

Originally posted by Paul Goodman: Ed, it precisely because you can't remember the weird units in the English Engineering System that defines the huge advantage of the SI (metric, sort of) system. However, I would hate to loose my favorite velocity unit, furlongs per fortnight. Paul
Furlongs per fortnight? LOL!




RevRick -> (2/17/2001 8:33:00 AM)

Nah.. Furlongs and Fortnights are too easy. Hornblower could have used them and made perfect sense of them. We ought to go to cubits and stadia per lunar cycles. Let me see, the main gun on an Iowa class would not quite be a cubit, but the main gun on the Yamato's might just measure up to a cubit, if we can find a good rabbi to give us the quick definition of the cubit. We could use spans for the smaller weapons, and measure the fuel in baths, hins (and/or hogsheads). And of course, powder should always be measured in ophas and cost in denarii, or pounds, or even lepta. ------------------ God Bless; Rev. Rick, the tincanman




bbbf -> (2/17/2001 7:41:00 PM)

Yes!! Bring on the metric so us poor younger Aussies actually understand what's going on! Mind you, we have been metric here since 66, but we still say we're 6 foot tall. But, in my limited experience of imperial measurement, I am sooo glad we did go metric. It actually makes sense!




Paul Goodman -> (2/19/2001 12:12:00 AM)

Right, bbbf, but how many stone did you say you weigh? I am an engineer and I've worked both in the US and in Europe. There are some real odities, particularly where any thoughts of the U.S. actually joining the world are concerned. I found, for example, that piping sizes, even in Europe are more often expressed in inches. The standard fluorescent lamp manufactured in Europe is 48" long (Phillips chose not to rationalize to a metric unit). Then there is the differences between SI and metric. With SI units, the centimeter isn't used. I never heard anyone even mention a Newton. Rather they interchange kilogram mass and kilogram force just as we do pounds. The Pascal is the SI unit of pressure, but I never saw a pressure gauge that read anything other than kg/cm2. Me, I'll take the confusion and fun of the English units. I'll just get my lazy 12 stone (or whatever, what does a stone equal) arse a few thousand furlongs south and have my fortnight holiday in Tennerife. Paul




JECrossNav -> (2/24/2001 8:40:00 AM)

quote:

Originally posted by David Heath: At 50 miles ahex going from the West Coast of the US to the West Coast of India, then from Far East Soviet Union to the off the coast of New Zealand. ... If you want to play a big game this is going to be it. I know of no other wargame that is this size! We should have an early strategic screenshot over the weekend. Bob Wallace has really out done himself. David
Man oh man. I am really excited about this one. Did I see somewhere this one is targeted for a Nov 01 release? If so I will have to hunker down and wait. sigh. Fair Winds and Following Seas John E Cross




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