A 25 ship TF..... only of Dreadnoughts? (WPO) 2 1024x768 images (Full Version)

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Tankerace -> A 25 ship TF..... only of Dreadnoughts? (WPO) 2 1024x768 images (9/17/2004 4:06:58 AM)

Well, here are two images of my latest test. While not really a test, I just wanted a good screenshot as I had finished up the US dreadnought graphics. So, 25 of the 28 US dreadnoughts in the game got lumped up into a TF, and met a Japanese TF consisting of the 2 Tosas and 4 Kongos:

[image]http://img.photobucket.com/albums/v147/Tankerace/Jutland.jpg[/image]

Being smaller and faster, the Japanese TF crossed the TF of the US "Grand Fleet", and opened the battle. What followed was easily the LONGEST naval battle I have seen in WiTP. The end result, however, was not what you might guess. 2 Japanese battlecruiser sustained moderate-heavy damage, and 1 sank from a magazine hit (50% casualties). On the US side, 1 dreadnought (West Virginia) blew up and sank after the battle, the Wyoming is crippled and would need at elast 6 months repair, and 4 other dreadnoughts are moderately damaged, although 1 of thos (Michigan) is able to stay on station. That amounts to 20% casualties of the total force.

[image]http://img.photobucket.com/albums/v147/Tankerace/jutland2.jpg[/image]

AFTER ACTION REPORTS FOR 05/01/42

--------------------------------------------------------------------------------
Day Time Surface Combat at 28,28

Japanese Ships
BB Tosa, Shell hits 1
BB Kaga
BC Kongo, Shell hits 6, on fire
BC Haruna, Shell hits 3, on fire
BC Hiei, Shell hits 9, and is sunk
BC Kirishima

Allied Ships
BB South Dakota, Shell hits 1
BB Indiana, Shell hits 1, on fire
BB Montana, Shell hits 4
BB Maryland, Shell hits 6, on fire
BB Colorado, Shell hits 1
BB West Virginia, Shell hits 1, on fire, heavy damage
BB Washington
BB Nevada
BB Arizona
BB Pennsylvania, Shell hits 1
BB California
BB Tennessee
BB Idaho
BB New Mexico, Shell hits 2, on fire
BB Mississippi
BB New York
BB Texas
BB Arkansas
BB Wyoming, Shell hits 4, on fire, heavy damage
BB Florida
BB Utah, Shell hits 1
BB Delaware
BB North Dakota
BB South Carolina, Shell hits 3, on fire
BB Michigan, Shell hits 1, on fire




Mr.Frag -> RE: A 25 ship TF..... only of Dreadnoughts? (WPO) 2 1024x768 images (9/17/2004 4:12:20 AM)

You are starting to make me see "Jutland" again.

Jutland!!! [sm=Christo_pull_hair.gif]

Now *that* is a battle worth a game!




Maserati -> RE: A 25 ship TF..... only of Dreadnoughts? (WPO) 2 1024x768 images (9/17/2004 5:36:58 AM)

I've done portions of Jutland in multiplayer using Naval Gunnery Campaigns. It's a PC game, Internet multiplay, and divisional-level campaign. The Run to the South, the BC action at the opening of the battle, makes for a great scenario for 2-4 people. The graphics need a pro revision, and it's expensive but nothing else even tries to do do what NGC does. It started out as a strategic game covering the cruiser warfare in 1914 - just the Emden or *all* of the raiders. Any gunnery action from Santiago to Surigao can be recreated (someone really needs to do the Med).

Check us out at

http://forums.delphiforums.com/raiderops/start




Ron Saueracker -> RE: A 25 ship TF..... only of Dreadnoughts? (WPO) 2 1024x768 images (9/17/2004 5:40:14 AM)

Look at all those undetected ships. Explanations would be entertaining. Anyone?


Being a **** here...[8D]




Alikchi2 -> RE: A 25 ship TF..... only of Dreadnoughts? (WPO) 2 1024x768 images (9/17/2004 5:53:49 AM)

As Captain of the Nevada I congratulate myself on bravely avoiding battle. [8D]




Tankerace -> RE: A 25 ship TF..... only of Dreadnoughts? (WPO) 2 1024x768 images (9/17/2004 5:56:36 AM)

LOL. The Florida, Arkansas, both New Yorks, and both Nevadas went off on their own, doing nothing. Amazingly, the old 12" gun dreadnoughts withstoof the Japanese cannonade pretty well. I'd like to know where Kaga was, she could've helped the Japanese out tremendously.




Tankerace -> Did somebody say Jutland? (9/17/2004 7:29:44 AM)

[image]http://img.photobucket.com/albums/v147/Tankerace/Jutland1.jpg[/image]

The QE class Malaya was also at the battle, but for some reason she didn't display. Present were 1 Dreadnought, 3 Bellerophons, 3 St. Vincents, 1 Neptune, 2 Colossus, 4 Orions, 3 KGVs, 4 Iron Dukes, 1 Erin, 1 Agincourt, 1 Revenge, and 1 QE (which didn't appear). Mwuahahahahahahaha.

AAR of the battle:

AFTER ACTION REPORTS FOR 05/02/42

--------------------------------------------------------------------------------
Day Time Surface Combat at 22,24

Japanese Ships
BB Tosa, Shell hits 3
BB Kaga
BC Kongo, Shell hits 4
BC Haruna, Shell hits 4
BC Hiei, Shell hits 2
BC Kirishima, Shell hits 3

Allied Ships
BB Malaya
BB Royal Oak, Shell hits 30, on fire, heavy damage
BB Iron Duke
BB Benbow, Shell hits 3
BB Marlborough, Shell hits 2
BB Emperor of India, Shell hits 2, on fire
BB Erin
BB Agincourt
BB King George V, Shell hits 2
BB Ajax
BB Centurion
BB Orion
BB Thunderer, Shell hits 1
BB Conqueror
BB Monarch
BB Colossus, Shell hits 2
BB Hercules
BB Neptune
BB St. Vincent
BB Collingwood
BB Vanguard, Shell hits 1
BB Superb
BB Temeraire
BB Bellerophon
BB Dreadnought, Shell hits 2

It also appears, after extensive research, that US and Japanese guns have quite a reach, but no British gun (except the 15"/42 Mk Is mounted only in the Hood) has a range above 25,000 yards. Now that I have entered those in, the Japanese fleet can pummel the Brits before they can even engage.




steveh11Matrix -> RE: A 25 ship TF..... only of Dreadnoughts? (WPO) 2 1024x768 images (9/17/2004 1:47:57 PM)

Mike: Preaching to the converted here... [;)]

Steve. (aka bspider)




UncleBuck -> RE: A 25 ship TF..... only of Dreadnoughts? (WPO) 2 1024x768 images (9/17/2004 5:05:09 PM)

As Captain of th Florida I would like to explain my actions.

when we engaged and saw that we were crossed, I made a command decison to Unmask from the Line of battle to allow the Mighty Guns of the Florida to come to bear. Once I completed this manuver I felt it would be mor eimportant to provide a screen against any MTB's or Destroyers that shoudl appear and try to attack the main line of battle. It was also my intention to be prepared to pounce if any other Japanese ships appeared. Sicne teh Japanese activly engaged our superior numbersd I surmized that a larger force was in teh vacinity and did not want teh United States Navy to have it's own version of the Battle of Jutland.

That and I was feelign seasick and the water was much smoother away from all of those splashes.

UB




Tankerace -> RE: A 25 ship TF..... only of Dreadnoughts? (WPO) 2 1024x768 images (9/17/2004 6:59:59 PM)

Hehehehehe. Good thinking, good thinking.




Nikademus -> RE: A 25 ship TF..... only of Dreadnoughts? (WPO) 2 1024x768 images (9/17/2004 8:09:15 PM)

quote:

ORIGINAL: Mr.Frag

You are starting to make me see "Jutland" again.

Jutland!!! [sm=Christo_pull_hair.gif]

Now *that* is a battle worth a game!


Shout "WARSHIP/BATTLECRUISER!!!!"

Covers Jutland and all the other surface engagements. Gonna find and sit on Gary until he says "Uncle" and agrees to update this classic. [:'(]




tblersch -> RE: A 25 ship TF..... only of Dreadnoughts? (WPO) 2 1024x768 images (9/17/2004 8:18:42 PM)

I never did manage to pick up Battlecruiser (one of the very few of Gary's games I don't have...that, Battlegroup, and one other very early one I can't recall the name of.)

I still play Warship, though...running on some sort of emulator somewhere. Biggest problem with the game nowadays is it moves to fast on even my obsolete P2-400 to really play it.




Nikademus -> RE: A 25 ship TF..... only of Dreadnoughts? (WPO) 2 1024x768 images (9/17/2004 8:35:25 PM)

Battlecruiser completed the coverage by representing WWI and WWII combat in the Atlantic/North Sea/Med. Using the editor you could create any ship they misssed. Awesome game. Played mostly like Warship but did have several changes and a key improvement. Biggest change was linking the poss. for mag explosion to the current damage control rating whenever a primary turret was hit and penetrated. (code changed so that no same Prim turret could be knocked out more than once)

Improvement was addition of "weak armor hit" rule that gave each shell hit a 10% chance of having the armor value of the Hit Location being struck being halved vs the pen value of the shell. Great improvement and eliminated the absolute "engineers view of naval combat" effect seen in Warship.

I still play it on an emulator myself....WinApple. Because it simulates disk drives i actually play warship using the "battlecruiser" game disk so as to have those rules in effect even when using Warship's data.

Also redid some of the armor ratings to correct faults in the penetration formula regarding plunging fire. Hell i wrote up an entire primer on how to improve the game play experience as much as possible without actually rewriting the code.

Really really would love to see an update on this classic. None better ever produced.




Tankerace -> RE: A 25 ship TF..... only of Dreadnoughts? (WPO) 2 1024x768 images (9/17/2004 10:16:37 PM)

I'd love to see an update of it too (never played the old though). Its partly to fill a void of WWI naval games was the inspiration for this mod.

Oh, BTW, I redid the stacks on the Neptune and Colossus classes, they should look less tiny now. I'll post a screeny in a while.




Tankerace -> RE: A 25 ship TF..... only of Dreadnoughts? (WPO) 2 1024x768 images (9/17/2004 10:44:58 PM)

After a series of battle tests, the following gunnery guidelines should be observed. Based on available technical data, I feel these are correct.

1) American Gunnery: While not as accurate as the Japanese guns, they can fire up to 30,000 yards, and can thus reply to fire from Japanese warships as soon as they open fire. All US dreadnoughts have all guns on the centerline, and in later dreadnoughts, having triple turrets, can maintain better salvo firing after the target is ranged. With most of their dreadnoughts using the 14" gun, US ships are generally better than opposing ships. In addition, in the 12" category, all US dreadnoughts generally have the same broadside weight as the British ships, but one one less turret.

2) Japanese Gunnery: The most accurate, and the longest ranged. Japanese dreadnoughts (with the exception of the first one) have all turrets on the centerline, and can bring all barrels to bear. In addition, being mounted in twin turrets, the loss of 1 turret doesn't dramatically reduce the number of barrels. Japanese ships are generally more modern than their opponents, however, since there are fewer of them, their only chance to not get pummeled is to stay at extreme range and use their superior gunnery.

3.) British gunnery. The British, having built the most dreadnoughts, also by 1922 have the most obsolescent. All guns are excellent, but none (other than the 15" mounted soley in the Hood and her sisters) can fire over 24,000 yards. In addition, British guns are not terribly accurate. However, once the British ships can get with in range, and once they find their targets, British ships can easily pummel an opponent, especially in a night battle with superiority in numbers.

AFTER ACTION REPORTS FOR 05/03/42

--------------------------------------------------------------------------------
Night Time Surface Combat at 22,24

Japanese Ships
BB Tosa, Shell hits 2
BB Kaga, Shell hits 17, and is sunk
BC Kongo, Shell hits 5, on fire
BC Haruna, Shell hits 54, on fire, heavy damage
BC Hiei, Shell hits 19, and is sunk
BC Kirishima, Shell hits 46, on fire, heavy damage

Allied Ships
BB Malaya, Shell hits 5, on fire
BB Iron Duke, Shell hits 5
BB Benbow, Shell hits 16, on fire
BB Emperor of India
BB Erin, Shell hits 4
BB Agincourt
BB King George V
BB Ajax
BB Centurion
BB Orion, Shell hits 1
BB Thunderer
BB Conqueror
BB Monarch
BB Colossus, Shell hits 17, on fire, heavy damage
BB Hercules
BB Neptune
BB St. Vincent
BB Collingwood
BB Vanguard
BB Superb
BB Temeraire, Shell hits 1
BB Bellerophon
BB Dreadnought

In the day phase, Krishima and Haruna sank. On the British side, Royal Oak (damaged from an earlier battle), Benbow, and Colossus were severely damaged. Royal Oak and Colossus would sink in the next turn.

In the day battle (before this). Kaga, Haruna, and Hiei were lightly damaged, and Emperor of India and Royal Oak were shot to pieces. In addition, Marlborough, Dreadnought, and Colossus were lightly damaged as well.




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