Mike Wood -> (2/23/2001 12:48:00 AM)
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Hello...
I am programming the game with Gary.
Ships already spend a goodly amount of time in port recieving repairs. Each day they are at sea, they stand a chance of accruing operational damage.
If, by attrition, you mean the air group should suffer day to day operational casualties and loss of aircraft, they do now.
quote:
Originally posted by Ed Cogburn:
That's not exactly good news. The absence of refit and attrition are endemic to every one of GG's games, or at least the big three, West Front, WiR, and PAC. Does "expanding" his "design work" mean a new flexible production system, does it include refit and attrition issues, or will it be roughly the same as his older games?
The new maps are gorgeous, but I hope the rest of the game is as much an improvement as the new map seems to be over the old one. This is what always scares me about new games, and I end up dissapointed more often than not. Everyone loves the improved glitz, graphics, and animations, but is the engine under the hood still from a Volkswagon Beetle, or a shiny new Mustang GT?
The design team on this project includes David, Joel, Gary, Keith and myself. We continually discuss the game design. Each of us has his wish list and set of fetishes. Plus, we read this forum daily and incorporate many of the ideas you folk come up with, such as increasing the maximum number of ships in a task group.
We have, in David and Joel, two of the brightest minds in the computer war gaming field and Gary and I are not bad programmers. Please feel reassured that we will make the game as best as we are able.
I have to go back to programming some naval code.
Thanks for Your interest...
Michael Wood
Lead Programmer,
Matrix Games
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