UV Mechanics vs WitP (Full Version)

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OG_Gleep -> UV Mechanics vs WitP (9/17/2004 5:00:19 PM)

I was searching through the various threads debating on picking up WitP when I came across a someone mentioning the difference between UV Cap Fatigue and WitP Fatigue and that got me thinking. This alone has made me strongly consider ordering it. 90% of UV for me was baby sitting CAP fatigue. I am sure this has been brought up at length before, but I searched and game up empty with a few search strings.

If someone could explain the main differences in core gameplay mechanics I would really appriciate it. I had a love/hate relationship with UV, only thing keeping me from picking it up was the thought of WitP= UV * 100 (scale wise).

Thanks.




Captain Cruft -> RE: UV Mechanics vs WitP (9/17/2004 5:11:50 PM)

This has been completely fixed in WitP. We can now "set and forget" fighters on CAP as far as fatigue goes. Similarly patrol planes.

Morale still needs checking though as do fighters on LRCAP over a target more than about 2 hexes away.

Oh and the pilots bug has gone too, yeehaa!

As far as these issues are concerned it's much much better. Loading troops and fast transport are still problems though. Also leaders and ground movement/combat.




bombata -> RE: UV Mechanics vs WitP (9/17/2004 6:41:12 PM)

yes, the Fatigue fix in WITP is realy nice.

espacialy for rear area bases (like oil producing bases for the japanese in borneo for example). just put some fighters there, set them on CAP and concentrate on the frontlines again.

bye




worr -> RE: UV Mechanics vs WitP (9/17/2004 6:46:37 PM)

I bumped the Uncommon Valor comparison thread in the other forum. You should find that helpful.

http://www.matrixgames.com/forums/tm.asp?m=667108

Worr, out




OG_Gleep -> RE: UV Mechanics vs WitP (9/19/2004 8:28:27 AM)

Thanks guys!




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