One Year-Delay-Party ? (Full Version)

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Soult -> One Year-Delay-Party ? (9/20/2004 5:43:53 PM)

Hi,
what about some kind of One-Year-Delay-Party ? We meet in a chatroom and have some fun... oh well, bad idea, sorry to mention it... but perhapse next year ?




eg0master -> RE: One Year-Delay-Party ? (9/20/2004 8:27:41 PM)

quote:

ORIGINAL: Soult

Hi,
what about some kind of One-Year-Delay-Party ? We meet in a chatroom and have some fun... oh well, bad idea, sorry to mention it... but perhapse next year ?


yeah a great idea! Let's have a Two-Year-Delay-Party next year! [:D]




1LTRambo -> RE: One Year-Delay-Party ? (9/20/2004 9:24:31 PM)

Hello, a one year delay party would be all right considering that is only 60 days away, a two year delay party would be very bad, and I hope a three year delay party is unthinkable.
Instead, Lets have a Release Party.[:D]




Marshall Ellis -> RE: One Year-Delay-Party ? (9/21/2004 2:05:23 AM)

Hey guys:

Can I come?

Thank you




Soult -> RE: One Year-Delay-Party ? (9/21/2004 2:15:33 AM)

Dear Marshall,
of course you can come, I really hope you will!! Let m say it that way... there would be no party without you ;-)...

Soult




CSSS -> RE: One Year-Delay-Party ? (9/21/2004 2:16:09 AM)

Marshall ,
It asys your from Dallas? Still live there or just from there , I am IN Fort Worth!




YohanTM2 -> RE: One Year-Delay-Party ? (9/21/2004 3:26:40 AM)

quote:

ORIGINAL: Marshall Ellis

Hey guys:

Can I come?

Thank you


Don't forget to bring copies of EiA [:'(]




donkuchi19 -> RE: One Year-Delay-Party ? (9/21/2004 3:37:32 AM)

Marshall,

If it is a two year delay party, I don't think you would want to show up. I don't think that you would be too welcome. [;)][:D][;)][:D]




eg0master -> RE: One Year-Delay-Party ? (9/21/2004 8:52:05 AM)

quote:

ORIGINAL: donkuchi

Marshall,

If it is a two year delay party, I don't think you would want to show up. I don't think that you would be too welcome. [;)][:D][;)][:D]


Of course Marshall will be welcome at the 2YDP! I'll bring some feathers if someone else brings the tar! [:D] It'll be fun!




Marshall Ellis -> RE: One Year-Delay-Party ? (9/21/2004 4:07:34 PM)

Hey all:

You're all right! I probably should not come since I'm the main cause of this party!

The ones that scare me are the ones that encourage me to come :-0 ??????

LOL!

Thanks again guys




eg0master -> RE: One Year-Delay-Party ? (9/21/2004 5:06:26 PM)

I have recently discovered I have a dilemma...
When Marshall post things I become happy since I know he is alive and in front of his computer and hence probably working on the game. On the other hand he is not working on the game but rather reading this forum when he should work on the game.
And the reverse situation, when I don't see marschall here I at least have the hope he is working too hard to be reading this forum but he might also be out doing something else which is bad...

But all in all I guess the best thing is to see marshall once in a while with his progress reports... [:D]

Looks like I'll have to bring the tar aswell since I see no volunteers... [:D] To the 2YDP that is...




1LTRambo -> RE: One Year-Delay-Party ? (9/21/2004 7:15:48 PM)

Don't worry Marshall, we would never tar and feather you at a second year delay party[X(], we would probably only kid nap you and tie you down in front of your computer terminal and demand that you finish the game[:D]. However, I have faith in your working hard to finish the game and have it ready for release soon.
Thanks for your hard work.[8D]




ardilla -> RE: One Year-Delay-Party ? (9/21/2004 7:25:35 PM)

Marshall, if you go to the party and getting out of morale, you can always commit the guard and run the hell out of there [:D]

But I dont think they will do you nothing, since you have the original copy of the CEiA version at home well hide[X(]




Marshall Ellis -> RE: One Year-Delay-Party ? (9/22/2004 3:48:09 AM)

egOmaster:

You think you have a dilemma??? Staying touch on the forums is a MUST for us BUT not to a fault! WE must pay attention to what is being said and respond when we can BUT we also must "goto" (Pardon the programming pun) the dungeon and code! I'm torn between both but I'll tell you that most of the time I'm responding to your posts there is also a build being done by the compiler so fear not that I'm wasting any time!

Woooops! Build is done! Gotta go...

Thank you




Sonny -> RE: One Year-Delay-Party ? (9/22/2004 4:41:50 AM)

quote:

ORIGINAL: Marshall Ellis

egOmaster:

................ "goto" (Pardon the programming pun) ...........................



Weren't those outlawed in the '70s???[X(]




eg0master -> RE: One Year-Delay-Party ? (9/22/2004 8:56:32 AM)

Ah... stupid me... Of cause you visit the forum, check email etc the same way I do - during builds... I must start to trust humanity again... [:D]

And I'm sad to say the GOTOs have not been outlawed... I see them quite often in open source C programs and once in a while a few programs that is not open source. Mostly the GOTOs are used in an acceptable manner, but once I stumbled across a piece of code where GOTOs where used to implement a while loop...

All non-programmers ignore this:
some init code;
some more init code;
if (init failed)
  goto cleanup; /* Acceptable use of GOTO, especially if there are a lot of these, but IF statements could be used */

retry:
do something;
if (something failed)
  goto retry; /* Bad use since this is a while loop! */

cleanup:
cleanup after init;




ardilla -> RE: One Year-Delay-Party ? (9/22/2004 10:51:36 AM)

Marshall, you scared me with your "goto", I hope you do not have many problems with it in the develpment [:'(]

Well, keep up the good work, this is going to be one of these games to talk about it.

Regards,




Marshall Ellis -> RE: One Year-Delay-Party ? (9/23/2004 4:26:07 AM)

Hey guys:

Rest assured that there are NO gotos in EiA! Didn't meant o scare any of you programmer types out there LOL!
Cannot show all of the code to prove my statement about the gotos, here's a snippet of code...

Let's have a little fun for all of you programmer types out there... Can somebody tell me perhaps generally what the below code is doing???


if (cstats[a].battle_type == BTeiaportattack &&
area_does_area_have_garrison(-1, a) > -1)
{
eia.cas_calc[1] = ainfo[a].port_defense;
ret = combat_eia_get_naval_losses(a, b, 0);
acas = (float)ret / 100 * eia.cas_calc[1];
}

Thank you




oldtimer -> RE: One Year-Delay-Party ? (9/23/2004 4:56:51 AM)

quote:

if (cstats[a].battle_type == BTeiaportattack &&
area_does_area_have_garrison(-1, a) > -1)
{
eia.cas_calc[1] = ainfo[a].port_defense;
ret = combat_eia_get_naval_losses(a, b, 0);
acas = (float)ret / 100 * eia.cas_calc[1];
}


It appears in this code that you have determined that a port battle is taking place. In this case the attacker is running the guns to get at the enemy fleet.

You are also determining if the enemy has a garrison and if so what is the port gun strength.

you are assigning the port gun strength to the variable eia.cas_calc[1]

I believe in the ret variable you are calling a script to conduct the actual combat fire.

acas is the variable where the damage done per roll is being turned into a percentage to be multiplied by the port gun strength that was assigned to the variable eia.cas_calc[1] to determine ships sunk.

The above is a rough guess based on what I see so I may have missed some of the details. If I am close enough I'll expect my $5 off coupon for my EiA purchase in an email. *grin*

Another question though from another thread. You never really answered the question concerning combined movement and combining at war fleets to a power that is not at war and thus bypassing the blockaiding force. The details are in a different thread. This is only like my 20th post and it was something I posted around 10-12. Can't remember the thread.

Anyways continue the good work Marshall.




ardilla -> RE: One Year-Delay-Party ? (9/23/2004 11:00:28 AM)

Hey Marshall!!

This is fun, at least while we run thru the code we do not bother you with stupid questions!!!!

BTW, dont you use to comment your code [:'(]

It looks like a fleet attacking a harbour, as oldtimer said.

If there are garrisons then they will shot the harbour defenses.
And with the cas_calc (casualty calculator?) you save the number of guns in the harbour.
Since there is only one round of harbour defenses combat, it is pretty easy, in compare with land combat.
ret will get the % (5-25) of losses from the naval combat and simulate the dice roll
acas (actual casualties?) will get the integer casualties done by the harbour defenses saved in eia.cas_calc[1].

I guess after this should be a regular fleet combat in the harbour.

Thanks Marshall for keeping up the good humor and the good job!!




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