RE: 1.3 update? (Full Version)

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freeboy -> RE: 1.3 update? (9/30/2004 2:47:36 AM)

Thank you mr vice president




Cav Trooper -> RE: 1.3 update? (9/30/2004 2:57:58 AM)

runners???? Wax tablets??? try using smoke signals.....




mogami -> RE: 1.3 update? (9/30/2004 3:59:38 AM)

Hi, Copy protection on smoke signals stinks. Then there was this time I was PBS (play by smoke) and there was a forrest fire. Had to restart the game after that.




RevRick -> RE: 1.3 update? (9/30/2004 4:14:33 AM)

Then, there is always the problem of keeping the fire lit when the rain storms hit halfway through a move. Creates so much smoke and steam that the signals get confused, and you wind up with a non delivered turn. Then Ugh winds up hitting Mog instead of Bog with the club, costing valuable political, and victory points.

But the biggest problem is the house "foot of dinosaur" rule. When one shows up, game is delayed, if not cancelled.




mogami -> RE: 1.3 update? (9/30/2004 4:22:17 AM)

Hi, Dinosaur on my team. [:D] I loved it when uber Dinosaur got surprise on opponents.
But then I had to go find new opponents. (always had to find plenty of new opponents to keep dinosaur from surprising me)




freeboy -> RE: 1.3 update? (9/30/2004 5:17:15 AM)

Don't for getthe r and d on the killer asteroid event




SpitfireIX -> RE: 1.3 update? (9/30/2004 4:54:17 PM)

quote:

ORIGINAL: Kid
Take the players not being happy with the surface combat and the fire concentration on a few ships. It was originally coded that way to make it more realistic. For example if a ship caught fire at night it became more visible and drew more fire. This was in the code. Also, there are more real world examples of the transports getting away that there are of them getting sunk to the last ship. However, once the players complained we changed it to make the game more enjoyable.


Kid--

My objection was never that transports got away and one ship attracted all the fire sometimes. My objection was that this was happening (from what people were saying) virtually all the time. I want WITP to be as realistic as possible (though clearly some concessions to playability are necessary)--I hope 1.3 will not tilt the pendulum too much in the other direction. I don't want every battle to be Savo Island or Surigao Strait any more than I want every battle to be the Komandorski Islands.




pad152 -> RE: 1.3 update? (9/30/2004 8:37:15 PM)

I hope we don't lose all of the randomness of suface combat, it seemed to me alot of people here want board game results, where a CA always beats a DD in suface combat. Yes, sometimes you get strange results, but strange things happen in war.




Mr.Frag -> RE: 1.3 update? (9/30/2004 8:39:42 PM)

Nope, no loosing the randomness, it's still there. Just getting a better chance of closing during the daytime coupled with changes that don't give as high a priority to shooting at ships that are already on fire.




Oliver Heindorf -> RE: 1.3 update? (9/30/2004 9:16:14 PM)

i am happy with the mod surface combat as long as it is realistic. like mogami said : daytime surface combat.

when it gets an arcade game....grrr [;)]

btw : the september is over here in europe in 4 hours, in england in 5 hours....hurry up folks, I am in need of it [&o]




Tankerace -> RE: 1.3 update? (9/30/2004 9:29:24 PM)

They still have 10 and 1/2 hours here. [:D]




dday -> RE: 1.3 update? (9/30/2004 10:00:57 PM)

ya, I'm off tomorrow, want to start over (the whole day, like Homer Simpson) 9hours and counting ... [:'(]




Oliver Heindorf -> RE: 1.3 update? (9/30/2004 10:36:46 PM)

OK, I give you the qoute/bet 4.0 that it wont come around this day ( 30th Sept. ) regardless where your location is on the globe.




samuraigg -> RE: 1.3 update? (10/1/2004 12:07:10 AM)

Yeah, I was under the impression that due to a couple more bug fixes being added, the patch would be delayed a bit... maybe I'm wrong though, I hope I am. [;)]




Tankerace -> RE: 1.3 update? (10/1/2004 12:21:21 AM)

Well, being down to 7 3/4 hours here, I am betting we can set our sights for October.




Oliver Heindorf -> RE: 1.3 update? (10/1/2004 12:22:47 AM)

quote:

ORIGINAL: Tankerace

Well, being down to 7 3/4 hours here, I am betting we can set our sights for October.


jupp, I agree .




SpitfireIX -> RE: 1.3 update? (10/1/2004 1:53:16 AM)

quote:

ORIGINAL: Mr.Frag

Nope, no loosing the randomness, it's still there. Just getting a better chance of closing during the daytime coupled with changes that don't give as high a priority to shooting at ships that are already on fire.


That's great--that's exactly what I (and I think a lot of others) want.




castor troy -> RE: 1.3 update? (10/1/2004 9:41:49 AM)

Someone knows a new ETA?[:(]




kingwanabee -> RE: 1.3 update? (10/4/2004 8:52:14 PM)

A new day-week-month has begun. Could we please get some sort of official update on the patch staus? Time to feed the mushrooms..........[&:] Thanks




pad152 -> RE: 1.3 update? (10/4/2004 9:17:59 PM)

quote:

Someone knows a new ETA?


Hay, Kid is still in hidding from the last one.[;)]




Theng -> RE: 1.3 update? (10/4/2004 9:25:21 PM)

I'd still say end of the month. Just don't ask me which month or year ;)




Chaplain -> RE: 1.3 update? (10/4/2004 10:41:25 PM)

I hereby second the motion to request an update on the patch! (Please?) I'm standing by to start a new PBEM game. Thanks.




Mr.Frag -> RE: 1.3 update? (10/4/2004 10:52:32 PM)

quote:

I'd still say end of the month.


Nope, it will not be the end of the month. Sooner then that. [;)]




Tankerace -> RE: 1.3 update? (10/4/2004 10:53:54 PM)

Hey, at least we know that this month is the month. I'll take that anyday.




DrewMatrix -> RE: 1.3 update? (10/4/2004 11:51:14 PM)

No matter when it comes out, it will be "before the end of the month" in whichever month it comes out. If it is "after the end of the month" then it didn't come out that month, but the next month, in which month it is before the end.

_Which_ month will it come out?

Darn, have to be more specific.

Which month of which year?




Buck Beach -> RE: 1.3 update? (10/5/2004 1:01:08 AM)

quote:

ORIGINAL: kingwanabee

A new day-week-month has begun. Could we please get some sort of official update on the patch staus? Time to feed the mushrooms..........[&:] Thanks



Take it easy recruit mushroom. A total of 4 whole posts all of them pressing for the patch. Lots of things to learn and love until it comes out. All good things come to those who wait.




Cav Trooper -> RE: 1.3 update? (10/5/2004 1:17:52 AM)

Could the word "Soon" be an accurate description of the time line??? But then again, if we used that word, we'd have another thread dissecting, interpolating and trying to determine what "Soon" really means..




RevRick -> RE: 1.3 update? (10/5/2004 1:33:43 AM)

quote:

"Professional soldiers are predictable; the world is full of dangerous amateurs."


Amateurs are predictable, too. Just expect the unexpected.

I want my! I want my! I want my 1.3!"




kingwanabee -> RE: 1.3 update? (10/5/2004 2:00:58 AM)

quote:

ORIGINAL: Buck Beach


Take it easy recruit mushroom. A total of 4 whole posts all of them pressing for the patch. Lots of things to learn and love until it comes out. All good things come to those who wait.


Buck-
Thanks for the reply, but if you read my 4 posts they are not "pressing for the patch". I just keep asking for an update as what is going on. I am simply curious as to the progress and the process of making the patch. Does that seem unreasonable? I know "it's ready when it's ready", and "all good things come to those who wait", and "never wear white after Labor Day", but I am still curious. I will work on getting my post count up so that you will find my questions more valid.




Platoonist -> RE: 1.3 update? (10/5/2004 3:33:16 AM)

[:D]

[img]http://ruhkarv.homestead.com/files/Patchme.jpg[/img]




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