Ron Saueracker -> Hey Madflava and Mike (4/8/2002 12:18:05 AM)
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Madflava. Hi there. Don't mean to sound pessimistic, but AI is an important part to any game. Look at how the AI in Close Combat disabled an otherwise great game. Reading the posts by individuals involved in programming AI (not necessarily on this forum) made me realise that this is the most challenging aspect of any good release. I had never realised it was so difficult. I never bought BTR because of it's lack of replayability, and the patches which followed never addressed the problem of low intensity commitment, regardless of side chosen. Have you played BoB, or just BTR? If you have, can you compare the two, or are the differences/improvements like comparing apples and oranges? I still play BoB on occassion, though, because it has such a nice historical flavour. Mike Wood. Sorry. You are right...I forgot that design teams change with time. I was also just trying to get this thread going again to see where you guys were regarding AI development. No offense intended.:rolleyes: RS
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