Mike Wood -> (1/6/2001 11:06:00 PM)
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Hello...
In this case, the influence I spoke of would be the fleet admiral. In the case of an airfield a goodly ways from a higher HQ, it would be the group commander. Even on the carrier, a good group commander will be able to influence the fatigue rating of the pilots in his group and may be able to increase the repair rates for the aircraft in the group.
quote:
Originally posted by T-Mo:
Mike,
Which Commander, the TF Commander or CAG for that carrier? From your statement it seems that the TF Commander (Admiral) is the leader that will influence this aspect. How many different traits are modeled for the Commanders? And can you replace them at scenario start or are they historically set?
Thanks again for your time.
T-MO
There will be an interface that will allow the player to change leaders. Each time a change is made, there will be some confusion within the command, before the new leader is able to provide his influence. Although not required, it is important to place officers who are senior or have more time in grade, so as not to offend those they are commanding. Changes in command can affect inspiration values of all subordinate officers.
Characteristics include inspiration, overall competence, aggressiveness, surface naval combat, air operations, land combat and administration.
1) Surface naval combat increases chance for surprise, reduces chances of break downs at sea and may give a gunnery advantage.
2) Air operations can increase the repair rate for damaged aircraft, adjust altitudes for tactical advantage in combat and give a small gunnery advantage.
3) Land combat can increase the chances in combat and increase repair rate for damaged troop equipment.
4) Administration can raise morale by making sure the supplies are destributed evenly and little is wasted, may increase the rate of aircraft and troop replacement at the expense of another unit, increase command range and decrease the penalty applied when the officer takes over a command.
5) Aggressiveness can influence the posture taken in air naval surface or land operations, by slightly modifying the orders given by the player.
6)Inspiration affects the morale and fatigue of troops in a unit, which then affect everything the unit does.
7) Overall competence is used in many of the calculations produced by characteristics 1 through 5 and effects the rate at which these characteristics change, that is the learning rate. All charatceristics except for overall competence can raise or lower, depending upon the fortunes of war.
Got to go back to work...
Michael Wood
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