Ed Cogburn -> (2/20/2001 7:58:00 AM)
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quote:
Originally posted by Ramjet:
A note on US Navy organization: The USN has 4 elements of it's tactical (afloat) forces: Task Force (TF), Task Group (TG), Task Element (TE), and Task Unit (TU). A Task Force can contain dozens of ships and aircraft, but they may never occupy the same body of water at the same time. TF's will break down into several TG's, which break down into TE's, and even TU's (single ships). Meaning that a US TF may have 60 ships, but they aren't in the same 15 ship limit "Task Force" in the game. It becomes a command and control issue with the numbers of ships. Trying to tactically control 15 ships in itself is very difficult. Now try it with only flags during the day and flashing light at night. The Japanese may have had over 20 ships at Pearl, but they started that trip at peace! When did 6 CV's operate within sight of one another again? I can think of no other time. Bottom line is 15 ships in a TF is fine, and let DD's and DE's count for one slot each.
First, they've already said they handle destroyers as separate ships, not a pack of four as in PW.
Late war TFs did have much more than 15 ships, this is what started the debate in the first place. Given the scale WitP, at 60 miles per hex, tactical groupings could be separate, but still in the same hex, so there isn't much point to representing the smaller units, the TE and TU. I don't know what the scale is for UV.
How about this. a TF is composed of multiple TGs, the total number of TGs is controlled by the skill of the TF commander (and perhaps the date as well?). Lets say 1-5 TGs is possible. A TG is composed of about 12-24 individual ships, the actual number is decided by the skill of the TG leader if there is one, otherwise the TF commander skill is used (again, maybe date as well). The TGs are handled in a way to make the process flexible and simple. So first of all TGs are always assumed to be in the same hex (definitely for WitP, and maybe UV as well?). Second, if a TF is engaged in surface combat for example, any surface combat TGs that are part of the TF defend the TF. Air attacks against the TF are handled first by any carrier based planes in the TF, and all TGs of the TF, if they have appropiate types of ships, contribute to the AA defense of any TGs of the TF. We might also have one or more "picket" TGs composed of DDs guarding the TF but at a distance from it. "Pickets" would be needed to warn the TF of incoming air attacks, and for ASW. Because of its distance from the rest of the TF, these "picket" TGs would be more vulnerable to air attack, compared to the other types of TGs. This would improve the realism, as DDs on picket duty *were* more vulnerable.
[This message has been edited by Ed Cogburn (edited February 19, 2001).]
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