JSS -> Master of Battle I: Rommel Available at Run5 (10/11/2004 6:22:02 PM)
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Go to the Run5 user scenarios section at www.ssg.com.au for a free download of the BIN version Rommel Battle. Battle includes all functions (AI, unknown units, etc...) but is primarily designed for PBEM. Here are a few design notes: Historical Setting: 19 Nov 1942: Soviet armed forces launched an offensive that would end two and half years later with the complete destruction of the Third Reich. In this battle General Rokossovsky’s 5th Tank Army attacking South from its bridgehead at Kremenskaya attempts to link up with 51st Army attacking North from the Beketonskaya bridgehead. Linkup point is Kalatsch. At stake is the existence of the German Sixth Armee at Stalingrad. Battle Focus: Capture of the bridges at Kalatsch will link the two Soviet armies, encircle Sixth Armee, and provide the Soviets a ground line of communication (LOC... i.e. supply line) into the Stalingrad fight. Elements of 6 Armee and a strongly resourced 4 Pz Armee try to keep control of the bridge. The four armies are on roughly equal footing so either player can be on the attack! Design Notes: BIN Master of Battle I: Rommel expands on the KP version of the battle by incorporating numerous new features available in the new game engine. - Late arriving formations are modeled by having timed replacements as German units enter the battle. - Movement requires planning to ensure mechanized forces will be in supply during the next turn(s)... Use of refit at times will be critical to sustain offensive operations. - German player has minefields & strongpoints to help hold the bridge until sufficient forces are available to attack. - Air interdiction & anti-air units play a critical role. Delayed supply to a critical sector can have a significant impact. - German player has an MP regiment & a security regiment that provide anti-partisan coverage. Their placement can also make a big difference. These are only a few of the changes in place. Enjoy! JSS
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