PresbyterJohn -> RE: Absolutely superb AI (11/5/2004 10:32:45 AM)
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ORIGINAL: Adam Parker quote:
ORIGINAL: ggallagher Actually, I think Decision Games, makers of board-based wargames, has already published a line of "AI-less" computer wargames, to very limited success. I belive their titles include War in Europe, a real monster if you recall..... I also remember when ADG's World in Flames was first touted for the PC, they published a survey to see whether people would buy the game without an AI. I believe the response was close to 50/50. My response at the time, was that the graphics were so poor and far removed from the beauty of the board game, that either way, I wouldn't bother. Yes, John I would love ASL in all its board glory of the PC that could play solitaire without an AI and all the inconveniencing of needing to remember the rules, check LOS and apply DRM's. However, given the very adequate AI in Close Combat 5 Normandy, why would I now want that? The one thing the computer is giving us, that board gamers have always craved for and I've said it before in this thread, is an umpire. That umpire is also known as Fog of War and FOW is best applied via an AI. An AI-less game could at best, offer hidden opponent views via self-hotseat. Either way, you'll still know where the enemy (your alter ego) is planning his schwerepunkt and its impossible to apply the tactics of bluff which only true FOW can allow. That's why an AI-less ASL will not work as we wish. Too many scenarios rely on bluff and guile, unless a player is merely interested in playing in a "gaming laboratory" where these essential aspects of warfare are simply not possible in a 2 player intended solitaire setting. Try breaking out to the West in 1945 from Berlin as the Meuchenburg Division but knowing exactly which of the 4 bridges you're going to use. Are you as your Soviet alter ego going to ignore this inside info when placing your intendedly "hidden" units? A key feature of ASL is the "?" Concealed feature. How many solitarie players have used it? That's why "Solitaire ASL" was launched by Avalon Hill. What can I say, other than that you don't seem to understand the concept of playing a two player board game on the computer. You're saying that it won't work solitare. Who cares? The idea is not to play solitare but against other players. To say that AI-less games won't work because you can't play them solitare is pretty twisted logic and completely irrelavent. And the same thing goes for your objection about concealment markers. They will work exactly the same way as in the board game. Don't go saying that concealment markers don't work in ASL either. There is no need to introduce some new fog of war ideas, and then say that they won't work. Don't introduce them in the first place, just stick to the game as it is. But I do agree that a two player only board game conversion to computer must look good. The artwork in boardgames contributes to their value and gameplay. A lot of older computer games look damn ugly when a comparison is made but when EGA was the best available what can you do. That is no longer the case and visual appeal is important so it's not just anti-cheat security and ease of play which is important. Lastly, why do you need an AI as an umpire? quote:
IOW PC war gaming is finally reaching the point, where AI's can be sufficiently refined to allow things board gaming simply cannot. Board gaming retains only a few trumps over the PC at present and these too will slowly begin to be whittled away: 1. House rules. 2. Unlimited DYO. 3. Unlimited pre-game setup. John Tiller as we speak is working with the US military in the field of AI which will have a commercial application in the future. SSG is already supplying a more than fine example of the AI art with Battles In Normandy. Panther are refining their own spin with their Highway to the Reich system and Koios in their own way are providing yet another competitive variant with their ancients title. Not to forget Battlefront with the Combat Mission franchise and Atomic's Close Combat series. The march is on. Sid Meier did a fine job with Alpha Centauri and Gettysburg a few years ago now. It's the "Nintendo School" that is continuing the bad taste of the past decade of lameless efforts, with titles such as last month's shameful Rome Total Bore. They will soon become the exception. Anyway, this is just my response to the debate in general - ie: that AI's offer no advantage over the past 50 years of board breeding. They do. And its now for the PC to begin addressing the remaining advantages board gaming holds, to really prove that the genre has come of age. My .02 [;)] Adam. You can go for it with better AI's, it's a great research topic for the computer scientists, and is sure to keep a couple of people amused. But what's the point of paying for an AI that doesn't offer a challenge?
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