Turret damage.... (Full Version)

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Ilja Varha -> Turret damage.... (6/13/2000 6:07:00 PM)

What if in some new version of SPWAW it is possible to shoot the turret OFF, with the driver driving the vehicle back to base? This happened many times in WW2. Other thing is that when turret is hit or damaged, it may jam, and not move... make it an assault gun, sort of... ------------------ Ilja Varha, maker of the SPIII: Moderna




Voriax -> (6/13/2000 7:34:00 PM)

Have you seen turret ring hits? I've seen it only once so it must be rare, killed a tank with a non-penetrating turret ring hit. Perhaps it did blow the turret off [img]http://www.matrixgames.com/ubb/smile.gif[/img] Voriax




Billy Yank -> (6/13/2000 9:28:00 PM)

quote:

Originally posted by Ilja Varha: What if in some new version of SPWAW it is possible to shoot the turret OFF, with the driver driving the vehicle back to base? This happened many times in WW2. Other thing is that when turret is hit or damaged, it may jam, and not move... make it an assault gun, sort of...
Like Telly Savalas in Battle of the Bulge: "I've still got my machine gun!" ------------------ Billy Yank I don't define "my own" the way you want me to.




schmoe -> (6/13/2000 10:35:00 PM)

Have you actually seen a documented case of a driver returning with a missing turret? IMO, it is almost impossible to "blow a turret off" by hitting it with an antitank round. When you see pictures of a tank with it's turret missing it is because the ammunition cooked off and lifted it off from the internal pressure built up by the explosion. In such a case the tank is completely wrecked and it would be a miracle for the driver to survive, since there is no "door" between him and the turret compartment. However, it wasn't terribly uncommon for the turret crew to become casualties with no catastrophic explosion and have the driver still able to move the tank. Personally, it is really hard for me to imagine even a small antitank round penetrating a tank's armor and ricocheting around inside the crew compartment without causing any casualties or damaging important equipment. A truck or a halftrack, but not a tank. Too many large, important steel objects inside. This is one aspect of SP that bothers me a lot. Until very recently, it WAS common for the opponent not to know he had scored a "kill". From a long ways away you usually can't see the hole. Tanks were often hit and put out of action only to be hit and penetrated several more times before they either burned/exploded or the firing crew(s) decided they were "dead". But the first penetrating hit probably caused an operational kill. Modern sabot ammunition is notorious for this, except for depleted uranium. Depleted uranium projectiles shed some of their mass as they pass though, causing white hot metal to be sprayed around the interior of the target vehicle. This always causes a fire and normally cooks off the target's ammo, frequently "blowing off the turret". Survivors are not common.




Ilja Varha -> (6/14/2000 3:15:00 PM)

Yes, sabot is good [img]http://www.matrixgames.com/ubb/wink.gif[/img] but I ment that it has happen few times. A Panzerfaust is hit between the turret and hull in the small area (turret ring?) and the turret has simply flown off the hull. Then the driver still could drive home (this has happened with empty ammunition stowage and full). Not like in the movie... hehe, M47 Tiger destroyed by riflegrenade and so on... oh dear... ------------------ Ilja Varha, maker of the SPIII: Moderna




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