Peace Terms (Full Version)

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ktotwf -> Peace Terms (10/18/2004 4:27:07 AM)

Hey, can anyone give me a list of the different peace terms possible in Empires in Arms?




Norden_slith -> RE: Peace Terms (10/18/2004 9:40:25 AM)

Victory Conditions Chart
If there are several joint victors, the choices are made alternately but, except for C.6, no choice may be repeated. Joint victors choose in the order in which thry went to war with the loser.
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In a conditional peace, the loser may pick one from A, and the winner picks three from B (In case of one canceled by A. Otherwise first two will be used.)
In an unconditional peace, the winner picks three from B or C.
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LIST A: Use with a conditional peace.
A.1. Needn't remove any corps. (cancels B.1).
A.2. Needn't pay reparations (cancels B.3).
A.3. No special truce restrictions (cancels B.2)
A.4. No trade emargo (cancels B.6).
A.5. Needn't cede a province (partially cancels B.7).

LIST B: Use with conditional or unconditional peace.
B.1. Must remove 3 corps of half (round fractions up) of the corps currently in the home nation's army, whichever is the lesser. The choice is random by the victor, but excludes Guard and Grenadier corps. The corps may be rebuilt. This choice may not be made if C.1 or B.4 is already chosen.
B.2. May not declare war on the victor for 24 months. The choice may not be made if C.2 is already chosen.
B.3. Pay reparations - 1/2 of the loser's home nation printed tax value during the next Economic Phase or 1/3 in each of the next two Economic Phases. All fractions are rounded up. This choice may not be made if C.3 is already chosen.
B.4. Victor has the use of a corps on loan for the next 12 months. The victor has the informed choice of the corps, but a Guard, Grenadier, Artillery corp or Cavalry symbolled corp may not be selected. The owner is required to pay maintenance but the user pays any other expenses. The corp returns to the owner's control the instant it loses half of it's army factors, even if in the middle of combat, while foraging or if besieging (treat then as a neutral if not at war with the beseiging major power - see 10.3.3) - it cannot be required to lose more factors, if war occurs with the owning power or the twelve month period ends. The choice may not be made if B.1 or C.1 is already chosen.
B.5. Marriage between the royal houses. Victor gains an additional 2 political points. The first of the two to declare war on the other loses an additional political point (a loss of 4 political points instead of the usual 3).
B.6. Loser should not trade with Great Britain or with America (in this case, Great Britain does not gain the lost American trade), at the victor's choice. If the loser does trade in defiance of this, the victor may declare war on the loser even if within normal peace-time restrictions (the normal 18 months or B.2 or C.2). This choice may not be made if C.7 is already chosen.
B.7. Loser must cede one province of his choice and one minor country (if available) of the victor's choice. The province must be either adjacent to the victorious major power's controlled territory and/or contain one or more of the victor's corps. The province may not contain the losing major power's capital city unless there are no other unceded provinces (option 11.9.1.1 may restrict the choice of a province, if used). The minor country is chosen before the province. This choice may not be made if C.4 is already chosen.

LIST C: Use with an unconditional peace.
C.1. This choice may not be made if B.1 or B.4 is already chosen. Remove home nation forces. A victor may choose one of the following:
C.1.a. Must remove 3 corps or half (round fractions down) of the corps currently in the home nation's army, whichever
is the greater. The choice is random by the victor and may include any corps. They may be rebuilt.
C.1.b. Must remove a number of home nation garrison army factors equal to the loser's home nation manpower value
(printed on the map) or all the home nation garrison army factors, whichever is less. The choice of which factors to
remove is up to the victor.
C.1.c. Must remove two fleets of the victor's informed choice.
C.2. May not declare war on the victor for 36 months. This choice may not be made if B.2 has already been chosen.
C.3. Pay reperations to the victor - all of the loser's home nation tax value (printed on the map) in the next Economic Phase or 2/3 in the next two Economic Phases. All fractions are rounded up. This choice may not be made if B.3 has already been chosen.
C.4. Cede any combination of 3 provinces and/or minor countries of the victor's choice (less may be taken only if less is available). The provinces may not contain the loser's capital city unless no other unceded province is available (option 11.9.1.1 may restrict the choice of a province, if used). Any province(s) chosen must either be adjacent to the victorious major power's controlled territory and/or contain one or more of the victor's corps. This choice may not be made if B.7 has already been chosen.
C.5. The victor may garrison all cities in province and minor countries controlled by the loser except for capital cities. The victorious major power has unconditional access through territory controlled by the loser. If the loser controls the province containing Constantinople, it may not deny the victor trade, supply, and/or naval movement through the Dardanelles sea area. All these effects apply until next at war with each other.
C.6. The loser must remove one leader of the victor's choice. If there are several victors that chose an unconditional peace, all must choose this option (counting as a selection for each) for a leader to be removed. To recover a removed leader, see 10.6.4
C.7. (May only be applied against Great Britain.) Half of all money made by trade (including American trade) must be given to the victor for the next four Economic Phases, unless war again breaks out between the two powers. This choice may not be made if B.6. has already been chosen.
C.8. (May be applied only against Austria - only used if option 11.5 is used.) The Holy Roman Empire is dissolved.
C.9. (May be applied only by Austria against a major power that earlier applied C.8 to Austria - only used if option 11.5 is used.) The Holy Roman Empire is reestablished.
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not very pretty, but it worked...

Will there be anything else, sire?
Norden




peskpesk -> 12.0 Peace Conditions EIH (10/18/2004 1:33:37 PM)

As a bonus Peace Conditions from EIH [:)]

If there are several joint victors, the choices are made alternately but, except for C.4 (upon agreement of powers selecting this condition), C.6, B.8, and no choice may be repeated.

List A: Use with a conditional peace, with one choice picked by loser, which may be different for each victor.

A.1. Needn't remove any Corps (cancels B.1)
A.2 No special truce restrictions (cancels B.2)
A.3. Needn't pay reparations (cancels B.3)
A 4. No Royal Marriage (cancels B.5)
A.5 No trade embargoes (cancels B.6)
A.6 Needn't cede a province (partially cancels B.7)
A.7 No sphere of influence restriction (cancels B.10)
List B: Use with a conditional or unconditional peace, picked by victor

B.1 Minor Troop Removal: Must remove 3 Corps or half (round fraction up) of the Corps currently in the loser's army presently on the map, whichever is the lesser. The choice is random by the victor, but excludes Corps that contain Guard or Guard Cavalry factors. The Corps may be rebuilt. This choice may not be made if C.1 or B.4 has already been chosen.

B.2 Minor Extended Peace: May not declare war on the victor for 24 months. This choice may not be made if C.2 has already been chosen.

B.3 Minor Reparations: Pay reparations; 1/2 of the loser's home nation tax value (sum of provincial tax revenues, does not include trade) during the next Economic Phase or 1/3 in each of the next two Economic Phases. Loser's choice, with all fractions are rounded up. This choice may not be made if C.3 is already chosen.

B.4 Corps on Loan: Victor has the use of a loser's Corps on loan for the next 12 months. The victor has the informed choice of the Corps, but a Corps containing solely either Guards, Guard Cavalry, Artillery, and/or Cavalry factors may not be selected. The loser is required to pay maintenance but the victor pays any other expenses. The Corps returns to the loser's control the instant it loses half of its initial army factors (round down), even if in the middle of combat, while foraging or if besieged (treat then as neutral if the loser is not at war with the besieging Major Power). It cannot be required to lose more factors. Prisoners are counted as losses. The Corps is also returned to the loser's control upon war between the lender and the borrower, or when voluntarily released by the victor, or when 12 months have elapsed (whichever occurs first). The Corps is considered as belonging to a virtual minor country of the victor in every other aspect (access, political points, leaders etc.) Use the Corps' own morale, movement allowance and intrinsic values. (The Corps receives the homeland forage modifier (7.4.1.2.6) only while in the loser's home nation's provinces.) This choice may not be made if B.1 or C.1 is already chosen.

B.5 Royal Marriage: Marriage between the royal houses. Victor gains an additional "+2" political points. The first of the two to declare war on the other loses an additional "-1" political point. If the Ottoman selects a Royal Marriage, the losing Major Power loses "-1" political point, though has a casus bellum against the Ottoman for the duration of the Royal Marriage.

B.6 Restricted Trade: Loser (Major power, and all Conquered, Sponsored, Client State minor countries or Kingdoms) may not trade with Britain or with America (in this case, Britain does not gain the lost American trade), at the victor's choice. If the loser does trade in defiance of this, the victor may declare war on the loser even if within normal peace time restrictions (the normal 18 month period, or B.2 or C.2). This choice may not be made if C.7 is already chosen.
If a victorious Republican France selects this condition, at his choice, may instead force the loser (Major power, and all Conquered, Sponsored, Client State minor countries or Kingdoms) to join the Continental System. France then gains and Britain loses the appropriate political points (8.2.1.2.3).

B.7 Minor Ceding: Loser must cede one home nation province of his choice and one Conquered, Client State, or Sponsored minor country of the victor's choice, or two Conquered, Client State, or Sponsored minor countries (if available) of the victor's choice. (Only one territory may be taken if the victor desires.) The territory must be either adjacent to the victorious Major Power's controlled territory and/or contain one or more of the victor's Corps. The province may not contain the losing Major Power's capital unless there are no other provinces remaining. The minor country is chosen before the province (potentially affecting the potential availability of provinces to be ceded). A minor country that is part of a Kingdom may be ceded, though the capital province of a Kingdom is ceded after all other provinces of a Kingdom have been ceded. [114] The ceded provinces and/or minor countries may be split between multiple victors, at the option of the Major Power selecting this condition. If the other Major Power refuses to accept a minor country it becomes Neutral. If a Major Power refuses to accept a province it is retained by the surrendering Major Power. Only B.7 or C.4 can be chosen. If Spain cedes a province as a result of this peace condition, it loses an additional "-2" political points.

B.8 Russian Annexation: (May be applied only against the Ottoman by Russia) The Ottoman acknowledges the superiority and supremacy of the Russian Empire. A designated Client State of Russia (limited to Circassia, Georgia, Chechnya, or Imeretia) becomes a home province of the Russian Empire. That minor country's forces are unavailable while a Russian home nation province.

B.9 Deny Cooperation: The loser may not: Conclude a new voluntary access agreement (existing agreements remain in force), provide supply of any form, or sea transport units belonging to a Major Power at which the victor is at war with. Restriction lasts for duration of enforced peace.

B.10 Sphere of Influence: The surrendering Major Power must receive the victor's permission to declare war on any minor countries or Kingdoms. This restrictions last for the duration of the enforced peace.

B.11 Permission to form the German Bund: (May only be applied against France or Britain, by Austria or Prussia, after January 1813) Permission is gained from the surrendering Major Power to form the German Bund (14.5). This permission is granted until the German Bund is formed, or the surrendering Major Power and victorious Major Power go to war again.

List C: use with a unconditional peace, victor's choice

C.1 Military Restriction: This choice may not be made if B.1 or B.4 is already chosen. A victor may choose one of the following:

C.1.a Must eliminate three Corps or half (round fractions down) of the Corps currently in the losing Major Power's army, whichever is the greater. The choice is random by the victor and may include any Corps. They may be rebuilt.

C.1.b Must eliminate a number of home nation garrison army factors equal to the losing Major Power's home nation manpower value (sum of provincial manpower values printed on the map). The choice of which factors to remove is up to the loser.

C.1.c Must eliminate three Fleets or half (round fractions down) of the Fleets currently in the losing Major Power's navy, whichever is the greater. The choice is random by the victor and may include any Fleets. They may be rebuilt.

C.1.d Loser restricted to two thirds of Major Power's total home nation available Corps on the map at any one time (rounded down), and total garrison factors may not exceed the twice the printed value of its home nation manpower, or loser Major Power restricted to two thirds (rounded down) of total home nation Fleets on the map at any one time. (Victor's choice whether land or naval restrictions) Restriction lasts for duration of extended peace, or may be canceled any time by the Major Power that selected this condition. Any forces in excess of the limitations are immediately eliminated.

C.2 Major Extended Peace: Loser may not declare war on the victor for 36 months. This choice may not be made if B.2 has already been chosen.

C.3 Major Reparations: Loser must pay reparations to the victor; all of the loser's home nation tax value (sum of provincial tax revenues, does not include trade) in the next Economic Phases or two thirds in the next two Economic Phases. Loser's choice, with all fractions are rounded up. This choice may not be made if B.3 has already been chosen.

C.4 Major Ceding: Cede any combination of three provinces and/or minor countries of the victor's choice (less may be taken, if less are available, or the victor desires to take less). The provinces may not contain the loser's capital city unless no other unceded province is available. Any province(s) chosen must be either adjacent to the victorious Major Power's controlled territory and/or contain one or more of the victor's Corps. Provinces are selected in order, allowing the extension of adjacent territory [115]. Any minor countries may be chosen (regardless of location). This choice may not be made if B.7 has already been chosen When ceding a Kingdom as part of a peace each province of the Kingdom counts as one separate minor country. The ceded provinces and/or minor countries may be split between multiple victors, at the option of the Major Power selecting this condition. If the other Major Power refuses to accept a minor country it becomes Neutral. If a Major Power refuses to accept a province it is retained by the surrendering Major Power. Only B.7 or C.4 can be chosen.

C.5 Garrison and Access: The victor may garrison all cities in provinces and Conquered, Client State or Sponsored minor countries and Kingdoms of the loser except for capital cities. The victorious Major Power has unconditional access through territory controlled by the loser. If the loser controls the province containing Constantinople, it may not deny the victor trade, supply routes and/or naval movement through the Dardanelles sea zone. All these effects apply until the victor and loser are next at war with each other.

C.6 Leader Exile: The loser must remove one leader of the victor's choice. If there are several victors that choose an unconditional peace, all must choose this option (counting as a selection for each) for a leader to be removed.

C.7 Trade Expropriation: (May only be applied against Britain) Half of all money made by trade (all sources) must be given to the victor for the next four Economic Phases, or until war again breaks out between the victor and loser. This choice may not be made if B.6 has already been chosen.

C.8 Seize the Imperial Dignity: (May only be applied against the current Holy Roman Emperor by Austria, Prussia, Royalist France, or Republican France after an "A" leader has become available and the victor controls at least 10 HRE minor countries as conquered, allied, client and/or sponsored) The victor becomes the new Holy Roman Emperor. Refer to 14.4 for details regarding the HRE.

C.9 New Spanish Royal Family: (May only be applied by France against Spain after January 1800) A relative of the French leadership is placed on the Spanish throne, and Spain becomes a French puppet for the near future. Spain may not declare war, conduct diplomatic actions on minor countries or Kingdoms, or instigate revolts without French permission. These restrictions are removed when France surrenders to another Major Power, or when there are no French forces in Spanish unceded home nation provinces, or in 36 months, whichever condition is met first. This condition may only be selected if C.5 has already been selected by France in the same peace agreement with Spain.

C.10 Restoration of the Bourbons: (May only be applied against France, prior to "Winning the Struggle of Power" (14.6.3.5.11.2) has been resolved.) Louis (or a relative) gets his throne back. France remains Royalist for the remainder of the game (with 14.6.3.7 being the only way to return to the Revolution). France uses the "Royalist" NATIONAL CARD for the remainder of the Campaign, and is under the restrictions of 14.6.3.4 for the next 36 months.

Marshall any chance we can see some of these in future releases of Computer EiA? [:D]




ktotwf -> RE: 12.0 Peace Conditions EIH (10/18/2004 8:23:13 PM)

Thanks alot guys. Its really appreciated!




ancient doctor -> RE: 12.0 Peace Conditions EIH (10/18/2004 10:30:24 PM)

Since it was mentioned about,can somebody please tell me whether Avallon Hills EiA is a different game from that Australian Design one?So far when has been a mention in the rules of the original boardgame i havent seen many differences but i whould like to know whether there are any.




1LTRambo -> RE: 12.0 Peace Conditions EIH (10/21/2004 11:14:58 PM)

Is there a replacement pack available for the board game for replacing lost counters?




YohanTM2 -> RE: 12.0 Peace Conditions EIH (10/21/2004 11:38:42 PM)

Avalon Hill is toast and ADG does not have it on their website. Best bet might be eBay




1LTRambo -> RE: 12.0 Peace Conditions EIH (10/22/2004 12:17:04 AM)

Ebay? What to buy another box to gut it in order to complete the current game?




ktotwf -> RE: 12.0 Peace Conditions EIH (11/19/2004 11:09:44 PM)

So, what happens to Austria if you dissolve the Holy Roman Empire?




donkuchi19 -> RE: 12.0 Peace Conditions EIH (11/20/2004 3:10:27 AM)

quote:

ORIGINAL: Ancient seaman

Since it was mentioned about,can somebody please tell me whether Avallon Hills EiA is a different game from that Australian Design one?So far when has been a mention in the rules of the original boardgame i havent seen many differences but i whould like to know whether there are any.


It is the same game. The original design was by Australian Design group. It was purchased by AH and re-released. You can find copies of both versions on E-Bay usually.




donkuchi19 -> RE: 12.0 Peace Conditions EIH (11/20/2004 3:27:12 AM)

quote:

ORIGINAL: 1LTRambo

Is there a replacement pack available for the board game for replacing lost counters?


I tried to find a link for you but I cannot find it anymore. There was a site once for EIH that had counters that you can print out. You can try a search for it if you like. It was about three pages. You had to cut them out yourself. I mounted mine on notecards that I had cut myself.




Barbu -> RE: 12.0 Peace Conditions EIH (11/20/2004 11:31:55 PM)

quote:

ORIGINAL: ktotwf

So, what happens to Austria if you dissolve the Holy Roman Empire?


At the beginning of the game, only Austria can create the confederation of the rhine (if it should be in control of the required territories).

If the peace condition is applied to Austria, it cannot create the confederation of the rhine anymore, and at the same time Prussia and France are now allowed to. In order to create the confederation of the rhine after, Austria will need to reverse the peace conditions through another war (And this will deny France and Prussia the possibility of create the Confederation again).




1LTRambo -> RE: 12.0 Peace Conditions EIH (11/27/2004 8:32:50 PM)

Cool, I will look for the web site and see about using your idea. Thanks.




donkuchi19 -> RE: 12.0 Peace Conditions EIH (11/27/2004 10:15:04 PM)

I think you can find the counters if you join the EiH group on Yahoo.




donkuchi19 -> RE: 12.0 Peace Conditions EIH (11/28/2004 2:44:29 AM)

I joined the EiH group on Yahoo and they definately have the counters. They are for EiH but can be used for original EiA as long as you use only the counters found originally in the game. They are in a PDF format so you need Adobe Acrobat to open.




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