Wild Bill -> RE: Exit hexes! (11/7/2004 5:45:11 PM)
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Captain (and any other interested parties) exit hexes are a type of victory hex. When you place victory hexes you have a number of choices. If you choose an exit hex, it must bear the flag of you the side you want to exit. It must also be worth at least 20 points to be seen, as mentioned. The points come to that side for each unit exited with a certain bonus. Those not exited will count against you, heavily. Here is an interesting way to make units withdraw from the battle for those adventurous designers. - WIld Bill -------------------------------------------- Making Units disappear The withdrawal feature was never included in Steel Panthers World at War. The desinger, however, can overcome this with some of the magnificent tools included in the game. There are at least two ways to do this. You may think of others. If so, please list them here. 1. Put an "exit hex" on the map and script the unit(s) you want to withdraw so that they will go to that hex on a certain turn. Remember, you'll have to script the other units to stay away from that exit hex or they may try to run out on you too. 2. You can instead fix the unit in place (such as artillery or even armor and leg units) by setting reaction turn to 99 only in Assault-Defend or Advance-Delay scenarios. Then have the "exit" hex appear on a certain turn where the unit is located and in place and it should exit by itself. So you can make withdrawals of certain units in the game.
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