Objectives & Planning (Full Version)

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chrisp -> Objectives & Planning (11/5/2004 5:12:28 PM)

A coupla questions about objectives...

Does setting an objective only benefit amphibious assaults? Suppose I want to march overland from Port Moresby to Buna. Does it do any good to set Buna as a Future objective?

How about a unit I want to leave in Port Moresby. Does it do any good to set PM as an objective for the unit even though it's already there?

Chris P.




Wooglin -> RE: Objectives & Planning (11/5/2004 5:16:04 PM)

(1) I believe preplanning speeds overland travel rate. (2) I believe having a destination set to current base will increase defense value of the unit at that base.




tsimmonds -> RE: Objectives & Planning (11/5/2004 5:20:34 PM)

quote:

(1) I believe preplanning speeds overland travel rate.

Not sure about that, but planning does benefit all combat in the objective hex, whether as attacker or defender. A "nearby" HQ unit (whatever that means) having planned that objective will also help - p 147 in the printed manual.




Nikademus -> RE: Objectives & Planning (11/5/2004 5:38:50 PM)

The objective tab does provide a combat bonus for an attacker. It is particularily evident for the defender if he is defending a base to which he has fully "prepared" for.




moses -> RE: Objectives & Planning (11/5/2004 6:45:36 PM)

I've always wondered if objective planning only has effect on the objective. In other words if I set an objective, wait till my planning pts get to 100, set off by road to get there, and then meet the enemy one hex short of my objective. Do I get any bonus at all for fighting in the vicinity of the objective or does it only apply if I'm on the objective.




dtravel -> RE: Objectives & Planning (11/5/2004 9:27:54 PM)

Until and unless someone in the know says otherwise, I would assume that units get no bonus for being "near" their objective.




pasternakski -> RE: Objectives & Planning (11/5/2004 9:32:56 PM)

I think you're right about that, dtravel.

One other thing. I wish you could set open country hexes as objectives. There are several natural defensive positions (the hex NE of Rangoon, for example) that it would be nice to augment.




Nikademus -> RE: Objectives & Planning (11/5/2004 10:18:00 PM)

you only get the bonus at the base hex you are planning for.

sorry




Halsey -> RE: Objectives & Planning (11/5/2004 10:54:29 PM)

Neither side gets a bonus. So look at it as a straight up dogfight. HQ's are your only option for a combat bonus outside of a base hex.[;)]




moses -> RE: Objectives & Planning (11/5/2004 11:19:39 PM)

Thats what I thought. Would be useful to be able to set non bases as objectives.




Halsey -> RE: Objectives & Planning (11/5/2004 11:25:59 PM)

That option would really help the Chinese Army. It's probably too much to ask for though.

It would be a real pain keeping track of which units planned for what hex. Let's see was that 63,42 or was it 42, 63.[:D]




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