Warfare1 -> RE: When will the East Front game get started (11/10/2004 1:38:37 AM)
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ORIGINAL: Keke quote:
ORIGINAL: Warfare1 That's a bit of an arrogant statement. Do not take it too seriously. quote:
Like I said, I'm a grog. But spending hours on each turn, and pushing around thousands of counters, is NOT fun. It's tedium. Well, everyone can define themselves as they wish, but I know many who enjoy for example D. McBride's monster scenarios with TOAW, with thousands of counters and all. quote:
ORIGINAL: Warfare1Third Reich is an example of a challenging, but steamlined game system. But it could be made more challenging, with more refinement. . . I would like to see a system like TR but at monthly turns, and perhaps at the Corps level. I find TR enjoyable as well, but it is definitely in the beer and pretzels -category. I have nothing against more refined version of it, but what I really like too see is a divisional level Eastern front -game with all it's "tedious" details... quote:
ORIGINAL: Warfare1BTW, since Battlefields! has been renamed, isn't the sig under your name redundant now? Unfortunately, I can't change it myself. I'm a grog: played them all - TOAW, UV, etc, etc. . . But as I mentioned, monster games after a while get old, unless it hasn't been done before, like WiTP and UV. They are enjoyable. East Front has been done to death - monster-wise. . . Your mention of a beer & pretezel game implies easy and dumbed-down. . . But such need not be the case. Axis & Allies is a simple game; chess is not. Yet both use few counters in their games. And surely, chess is not a beer & pretezel game. Similarly, TR uses an elegant, but challenging system which could be refined to make it more challenging, without the need to throw in thousands of counters (most of them are redundant anyway). The idea would be to achieve a challenging east front game without the need to employ thousands of counters.
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