crsutton -> RE: THE IMPERIAL JAPANESE DEATH STAR (11/10/2004 9:42:23 PM)
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All the advice here is sound. Remember Scens 17 and 19 are ahistorical. Why would you expect your Japanese opponent to act in a historical manner and face certain defeat? I have played both sides. If I had to rate the long scenarios, I give a good Japanese player about a %40 chance of winning scen 17 and perhaps a 50-50 bet on scen 19. I like playing the Japanese but feel more confident that I can win as the Allies. That is, the Allied player can make a mistake or two and still win the game. The Japanese can not make mistakes. To answer your questions, yes I have defeated the death star and no, If I am the Japanese player facing all six American carriers (that is ahistorical too) I use the death star. Here is my basic plan for dealing with the Japanese carriers. It seems to work pretty well. This is scen 20, which is the one I favor but the same remains true for 17 or any scen where you are defending. 1. Never use your carriers to fight for the advance bases. I am talking Gili and Port Morsby here. You are gonna lose them reguardless and your carriers will sink if hit with no base to retreat to. 2. Work to deplete the Japanese first. Try to draw them into attacks that will lose planes. Many Japanese players use carrier aircraft to bomb bases. (generally a bad idea) The idea is to depleat the pilot corp and see the experience levels drop. 3. Never engage the Japanese until you have all carriers, until all F3Fs are replaced, and until all devestators have been replaced. 4. Pick your engagements carefully. The only time you "have: to engage with your carriers are if the enemy is threatening to take an autovictory port. Then you have to fight. But so do the Japanese. Many times I just shuttle my carrier aircraft to the threatened bases and do not use the carriers at all. 5. Never fight any battle more than a few hexes away from a good size friendly port. They have to come to you. You want your damaged ships and squadrons to get back to port. He will have to go further and has a greater chance of sinking. You can use LBCAP and just perhaps your mediums will get an attack in. Put Beauforts and spare dauntlesses with plenty of fighters at your advanced bases. If you have a strong enough escort, they will attack. 6. Keep a reserve of subs to mass around areas where you expect carrier operations. You might just put a fish into one of the carriers. 7. Always angle to have your carrier pilots fully rested and with high morale. They will send out big strikes then. Chances are the attacker will be fatigued because he will need to keep patrols and CAP out. As long as you drive off the attempted invasion of your auto victory ports, you can win. I feel that the Americans can lose up to four (five) carriers and if they are still in the fight on Jan 1, 1943, will have the better chance to win. One last note. If a player plays the Japanese perfectly in scen #19, I don't think they can lose. Problem is I can only think of a handful of players who can do that. It is just too easy to screw up and as the Allies, you must wait for that opportunity.
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