HQs disruption in combat (Full Version)

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pfnognoff -> HQs disruption in combat (11/14/2004 6:55:51 PM)

I have noticed that Corps HQ when at a base where I'm defending, acquire disruption and disabled squads very quickly. Much faster then any combat unit at the same hex. It's like HQ is part of the first line of defense.

HQ present at a hex gives a combat bonus, but with the rate of their disablement it is only a short time bonus before they need to be withdrawn back. Did anybody else noticed this, and did it suppose to work like that?




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