Hexed Gamer -> RE: Whooooooboy, forget World Inb Flames, I want this (11/20/2004 5:07:24 PM)
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Considering I play most of my games against the AI too (whether I like to admit it or not), the fact is, I would have bought the following games without an AI. Steel Panthers (as there is nothing wrong with being both sides) Campaign series (see above). Panzer Campaigns series (see above). TOAW series (see above). Strategic Command (see above). Panzer General series (see above). TAO2 (see above) which is essentially saying I would play Korsun Pocket or BiN this way. Uncommon Valour (see above) which means I would play WitP this way. I have watched and or participated on so many discussions, where the object of the discussion was to slag the moronic included AI, that to say those games could never have been marketed without the moronic AI doesn't wash. We are accustomed to an AI, that's really what it's about. We are also accustomed to buying a game (that has an AI) playing it for a short span of time, claiming the AI is worthless, and thus so too is the game, and then stopping playing it. I can really only state, that the AI in a Mega Campaign (for Steel Panthers), or the AI in a game of Strategic Command (when the player is still a novice) has given me something of what appeared to be a challenge. Otherwise, I have not seen many games where the AI was truely trying to bust my butt. HTTR is about the only game where it looks like the AI was used efficiently. Every single RTS game I have ever played, only had one device open to making it "hard". It wasn't that the AI was "smart", it is just that the AI, being an electronic calculator, enjoys a certain mechanical edge over the organic calculator between my ears. It's not "thinking" faster, merely processing faster. It explains why the average RTS game can perform swarm tactics so admirably. Another fond tactic of games to make them seem "challenging" is to merely barrage the player with too much detail to process. Another reason why most RTS games fail to amuse me. If a game like HoI was played in structured turns, all that ad naseum micromanagement really wouldn't offer much of a barrier. But it matters when I am playing against a calculator. I also don't ever expect to do math faster than a hand held calculator as well. I have a room full of some of the finest board games our hobby has ever known. That I am not routinely playing them, solo, alone, without an opponent, has nothing to do with the fact I have no opponent. It's because physically, they eat up a lot of table. And set up over time, they collect a layer of common household dust, which is hardly receptive to being "dusted". If I could play those games conveniently on the computer, exactly as they play on the table, unaltered in any fashion, using only a computer's power to graphically represent the game, I would likely stop buying ANY computer wargame, which was designed only to be played against a moron AI. I don't know about the rest of you guys, but I have played a few wargames in my time against people so ill suited to wargames, that I normally don't ask them to play the game a second time. My time is valuable to me at least. The last thing I am going to indulge, is a person that plays a game so poorly, the experience is ultimately entirely unrewarding. It's also why even though I can download free games off the net (as we all know you can do eh), I don't. It's because the games offered, 99% of them, I have seen the places eh, offer games that fit my description.... crappy games, for people willing to buy crappy games. Not worth the bandwidth to get a free copy. Maybe the day of the board gamer, willing to play board games solo appears over to some. My response, is maybe you really never were quite the board gamer some of us are. I would not mind a game that can combine a solo option, with an ability to be played online against other people (efficiently) with a possible later add on AI for those requiring one. But today, right now, as of this second, I CAN play A World at War the board game, as the board game, against other people, through my computer. I only require the board game (I have the board game) and Warplanner software (it's not in development, it has been around a good while actually). I would not mind not needing the board game actually set up here of course. And that is my own hope, that I can get the entire game placed on the computer, effectively. I don't think anyone making a game like computerised Third Reich would have ever really been intending to sell it to the same people that will play a shooter game, or an online MUD, or the average RTS design. Totally different sort of person involved.
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