Gregor_SSG -> RE: Problems attacking (11/23/2004 1:53:52 AM)
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ORIGINAL: TomH I've not been playing for long, so forgive me if there is an obvious solution to my problem! It all relates to attacks. I have found, particularly playing the Cherbourg scenario (easy to manage so few units) that a tiny two-step Regiment can hold out against an entire Division. I need at least 10-1 odds to get a result and even then I quite often get a *-* or A1-* result. It seems ludicrous. Surely, in WWII, getting odds of 10-1 would be unusual anyway? Also, and this is the one you can really help me on, why is it that I may want to make an attack by, say, two regiments against a single enemy unit; I'll place the attack icon and the Combat Resolution screen comes up, but no odds are displayed. Only by adding arty or leaders doesn't give me odds, but, by pressing the maximise combat button I am able to get poor odds meaning that an attack is pointless. Am I really missing the point because this seems very unrealistic. Lastly, on the Cherbourg mini-scenario, I'm useless. After the 8 day limit I'm usually only about 3 hexes closer to Cherbourg. What's the technique?![&:] The raw odds of a combat, that is the simple comparison of the number of men on each side, is only the starting point for consideration of any combat, and that's how it is in the Decisive Battles system. There are lots of different factors, as pointed out by posts above, that affect combat, and we incorporate all these to produce final odds for any combat. This is where you can get to 10:1, even though there aren't ten times as many men on one side as another. It is a historical fact that attacking in bocage was particularly difficult, and our system properly reflects this. If you look at the history of the Normandy campaign, there are long periods of time where despite continued Allied pressure, the front line hardly moves. As for the Cherbourg scenario, there a number of things you can do to improve your chances. Try playing as the Germans against the AI controlled Allies. You will get a much better appreciation of the problems the Germans face, and can use that knowledge when you play as the Allies again. Pay particular attention to how the AI uses its Air Interdiction, as that's one of the keys to winning as the Allies. Do not use the max button to actually commit units to attacks, as it will commit all possible units. Use it only to give yourself an idea of what's possible, then pick the units and the artillery yourself. Use the minimum possible units to get the odds you want, units that aren't used in the attack are available for moving into vacated hexes or conducting further attacks. Don't forget the Navy! You have floating batteries offshore. All attacks on the eastern flank should use the Destroyers for artillery support saving the land based artillery for work out of Destroyer range. Also, your two Battleships and your Heavy Cruiser can perform Interdiction, very useful in cutting enemy supply lines. Don't always aim for 10:1. Look closely at the CRTs. Two attacks at lower odds will probably end up doing more damage than one roll of the dice at 10:1. Check out the discussion forums at www.ssg.com.au. There's some informative articles and After Action Reports, and when you're ready you can try an Email game against a human opponent, which is the best way to learn the finer points of the game. Gregor
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