berto -> RE: Clarification of future development plans (12/2/2004 6:23:48 PM)
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ORIGINAL: Sardaukar quote:
ORIGINAL: berto Not to belittle the excellent Matrix/2by3 support, but there is at least one other gaming company that equals or betters them in the after-release support department. Europa Universalis II was released in 2001. (EUII is a simulation of European/world history from 1419 through 1820.) The game's developer, Strategy First, has released eight major patches... Well, as others said too, it's not Strategy First that is giving the support. Actually it's not even Paradox Entertainment...but the Leading/Head Programmer Johan who makes those Beta Patches on his spare time, for free. And there is lot of enthusiastic players giving input and making excellent mods to game..like my favourite...AGCEEP. Cheers, M.S. Yes, oops, my mistake. Paradox is the developer, and EUII is Johan's Labor of Love. I haven't purchased WITP yet (shame on me, but I simply don't have the time to play it), so I don't know if what I am about to say applies to that game. But for games of WITP's (and EUII's) complexity and scope, it is imperative that they be open source in this sense: having plain-text data and logic files intelligible to non-programmers. Make the game scriptable, especially the AI, and throw in scenario, OOB, and map editors, too. That way, the game community can fix problems itself and not be dependent on developer/publisher support continuing indefinitely. In other words, sell a game kit, not just a "finished" game. Maybe sell two versions, the game only at a lower price, and the game plus developer's kit at a higher price. As I understand it, Gary Grigsby's World at War will be open, fixable, and moddable. How does the GGWAW implementation differ from WITP's?
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