Feinder -> RE: Naval ship combat and damge (12/1/2004 11:11:14 PM)
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The "effect" rating of weapons is probably simply a measure of the amount of TNT in the warhead. I'm guessing it was a faily linear guestimate. As example, look at the bombs. 250 lb GP bomb, effect = 250 500 lb GP bomb, effect = 500 1000 lb GP bomb, effect = 1000 The probably took the amount of TNT in the warheads of the shells (or might have simply taken the weight of the shell), and made that the effectiveness. If you look at the 16/50 Mk7 gun, their effectiveness rating is 2700, which I'd bet, is pretty darned close to the weight of the shell. I don't know squat about oridinance. I'm guessing that a lot of the weight of a shell is casing, not so much TNT. But really have no idea. I'd also bet there's a dimininshing return that says the boom from a 1000 bomb isn't 2x as powerful as a 500 pound bomb (it may be exponentinally more too, again, I have no idea). I'd also be the effectivenss rating is somehow compared to the durablility (very roughly, the dispalcement), and that creates a magik number (+/- random) for the amount of sys dmg that is inflicted. But comparing effect to durablity, means that it takes a bigger shell to do damage to a bigger ship. 3" CD will put a sizeable hole in DD, but it will do far less to a BB, simply because its mass/durabiliy is substantially more (regardles of armor penetration). It would be my guess that the effect values could be "adjusted" (but be vary wary of completely borking everything). And the durablity values appropriately adjusted. But again, your talking about screwing around with some major stuff, and withou knowing the actual combat routines, you stand to do more harm than good. For example, let's say you toned down the effect rating of the 16" gun to make it more "realistic" vs. ships. By some stroke of immense luck, you managed to get it exactly accurate, so that ships took completely realistic damage. You might have just screwed yourself when you shoot those same 16" shell values thru the bombardment routines, and how much damage it does to airfields and LCUs. What works in the naval rountines, may reduce to shooting 16" tennis balls vs. LCUs. Again, not knowing the routines, jeopardizes anything you "tweak". -F-
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