Tankerace -> RE: New Planes (12/6/2004 10:21:56 AM)
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ORIGINAL: Bodhi Getting a bit off topic for the thread, but I'm interested to hear how your mod works. What are the victory conditions for the mod? The Same as in regular WitP, take as much territory as you can. For the US, this means holding the PI, DEI, and Malay. For the Japanese, this means taking them. The PI will be worth more VPs, because with no Pearl Harbor, the US commander really has no excuse for letting them go without a fight. Being worth more, if the Japanese player can gain all these areas (Which will take longer due to no accelorated movement, and little amphibious stuff) and destroy the US Pacific Fleet, he then has to hold them. Later in the Game, the balance of the US Atlantic Fleet, plus the British Grand Fleet come in to play. I have this spaced out enough, to give the Japanese two options. Force a Jutland, gather as much resources as you can, and then pick at the second blockade of US and British ships, Do nothing, which will result in a defeat, or Tackle the US Fleet, fortify any gains, and then force a second Jutland when the British and US Atlantic Fleet arrive. quote:
Have you modified the AI scenario files to give the AI new objectives now that there's not as much need to occupy Pacific islands for air bases? Not as yet. I am playtesting, to see how the AI does. The Japanese player, surprisingly, can follow a pretty much historical path. In addition, the more bases the Japanese take (even if the AI thinks its for planes) will slow the US fleet getting to the Philippines, allowing them to be taken. quote:
What happens if there's a "Jutland/Tsushima" type large naval battle at the start? It seems the whole mod is geared up to encouraging a Jutland/Tsushima type battle. Is this a fair assesment, and, if so, how do you feel about the ability of WitP to accurately handle such a battle? The reason the mod is geared that way is that is what naval planners predicted. Even up until 1941 Japanese planners envisioned a massive battle between dreadnoughts. If it happens at the start, and the US wins, then Japan must attempt to run the blockade. If Japan can inflict serious enough damage on the US fleet, then all is not lost. War in the Pacific can not handle it 100% as well as what was predicted in history. However, considering the real Jutland saw only 5 capital ships sunk, I do believe it can do a reasonable job. And, if it can't, I am sure if WPO is a success then I can push the devs for tweaks to allow it to better simulate a Jutland. Is the game basically over with the winner of the battle triumphant, or is there a way for either side to recover from such a loss? How are you handling new ship arrival dates, what schedules and ships are you using? If the United States is the winner of the grand show down, then the naval war for Japan turns into a series of blockade runs, in which it tries to get around the US fleet, to at least take one or two bases to get supplies. In addition, for the US to have a tight blockade, that would bring it in range of air attack. On ship arrival dates the US receives some reinforcements straight away, and then receives more in 1923. They will have to wait 2 years (1925 for the 1st campaign, 1927-28 for the second) to start receiving massive amounts of ships. This not only gives the Japanese a chance, but alsa reflects Britain and America holding back, making sure the other wouldn't try anything. In 1922 and 23, Britain will send a limited number of ships to protect India, as well as a few to bolster New Zealand and Australia. For Japan, arrivals are typically when a ship was commissioned, or a logical guess as to when it would be commissioned. However, one must note than Japan is not going to get a ton of capital ship arrivals. In 1923, they receive the Hosho, and battleship Tosa (launched in 1921). In 1924, they get the Kaga and Shokaku (cancelled Hosho). Then, in 1926-28 (after the first campaign) they receive the Amagis and 2 more (as yet unamed) Hoshos. Japans best bet to win is to take Wake and Guam, and then fight a delaying action there while they occupy the Philippines. If Japan can conserve her battleships (roughly the same number as the Americans at the start), she can win. Or, if she can force a Jutland early, destroy the US navy, then fall back and repair, it will stand a better chance. The US needs to either Force a battle early in hopes of destroying the IJN, or at least stop the Japanese from getting the SRA while it awaits reinforcements. The Japanese need to force the battle early, so that in the later stages of the campaign the combined weight of the US and British fleets won't crush the IJN. Hope those answer your questions. If you don't mind, Im going to repost in the WPO FAQ thread, as I am sure others are wondering the same thing.
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