pasternakski -> RE: Who is the player in this game ? (12/4/2004 12:37:59 AM)
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I remember those discussions from way back in the UV pre-publication days. Your role in that game is fairly well defined at the theater command level, but even there it varies to some degree. For example, as the Allied player, you have joint control over the forces of all nationalities, which puts you at both a higher and a lower level of command at the same time. Your command role in WitP is all over the place as the Allies, but rather easier to understand as the Japanese. Still, there are anomalies. As the Japanese player, you have complete control of strategic planning and execution. At the same time, you are pretty much constrained to a production continuum over which you have some, but not a lot of, control (much to the chagrin of some, who would like to boot the Emperor and take over everything). The bottom line is that you have difficulty tailoring your mix of forces to the tasks you want to accomplish. I think of this as being a pretty neatly historical outcome, but others disagree, which they are entitled to do, even though they are so obviously wrong... On the Allied side, it's impossible to figure out who you are (identity crisis: I got up this morning not knowing whether I was a "churning urn of burning funk" or a "funky trunk of steaming junk"). You have, as with the Japanese side, full control of strategic planning, but no control whatever of production. Oh, and those naughty little "PPs." Sometimes, trying to get everybody under the right HQ at the right place is an entire game in itself. You control all Allied nations (except the Soviets before they enter the war), but there are people lurking out there who can make your life miserable - like Winnie Churchill and his insatiable appetite for your far-too-few cruisers, capital ships, and carriers. You run the logistics network, but cannot dictate how many of what type of vessel you receive - and when you get it. You don't even know for sure how many CVs you're going to wind up with, because this is partially dependent on how many you lose (prompting some to invoke the reproductive habits of salmon as a metaphor for the process). So, there you are. You've got a big mess on your hands no matter which side you play, and it behooves you to engage in a lot of micromanagement to straighten it out - or screw it up completely, which is what I usually manage to accomplish. I don't trust the computer to do anything right. "Behoove?" Lawd-a-mercy, I ain't used that word for a long time. For a second there, I must have thought I was talking about cow feet...
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