medicff -> RE: No more luxury cruises (loading bug) (12/12/2004 6:02:48 PM)
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If you are careful you can avoid these problems but following these few tips- 1) First always allow a little more (10%?) than the estimated load and pay attention to AP, AK, or LST numbers. 2) Make sure you have enough transports to load the entire force, if you don't want piecemeal, in one taskforce and only one unit per task force (you can split up or combine after loading is complete) 3) If you do want to make changes to final tf then make sure you place the tf on "do not unload" and leave with no destination until finished loading and/or combining then set desitination and unload. 4) Always make sure all transports do not refuel or spends ops points before starting loading. IE transports arrive, next turn refuel (DO NOT START LOAD), next turn with all at zero ops start loading together - This is important with any type of load as the tf may stop/sail away or otherwise get confused without this step. So to be sure I may start a convoy to Australia with several units and supplies but I will do it with these steps. Create a separate task force for each unit (land or air), one for supplies, one for fuel. Make sure all task forces are topped off with fuel, set at "do not unload" "do not disband" and with no destination on turn one. turn two - start loading process of each task force only. This may take several turns depending on the port size and unit sizes - air units always take one turn. turn ?? - after all task forces are fully loaded (processes at "idle") and units icons are missing from base, I will combine all tasks forces into one and set destination with "unload" orders (if you want them to unload there). At this point you can also change the task force leader if you so desire.
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