Wilhammer -> RE: CTDs in the South Pacific (12/14/2004 8:45:14 PM)
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The way I recreate is above. 1. Play as the Japanese against the Computer. 2. Dominate the Solomons. 3. Move the IJN fleet around New Caledonia/Espiratu Santo. The more complicated, the better the chance of a CTD, it seems. What I have in April 1943 is 14 IJN carriers and no carriers in sight for the USN or RN (the ships sunk list explains this :)). The Solomons are mine, and heavily enhanced. The Allies are crowded around Espiritu and Nomeua. The most recent crash occured when I had two carrier TFs near the area, and a sh!tload of merchants and surface ships I was raiding in the shipping lanes. The Allies have hundreds of planes in the area (and if I get within 5 hexes of either base, the sh!t will hit the fan.) I have the IJN carriers split into three groups - the Fast carriers (30 knots), the medium slow (25 knots), and the slow (CVEs below 24 knots), in essence a copy of USN Fleet Train tactics, but focused on commerce raiding. Eventually it will CTD. The next time it happens, i 'll save the file and would want to send it out to someone. who should I post it to? --------------- One might ask why I continue this game, and that is simple; too see how the AI thinks strategically, and it is this: It is focused on Port Moresby and Lunga, and will pile up everything it can as close as it can to those two bases, if it can't take those bases, which it will attempt to do, fanatically. You see, in this case, the significance of Lunga/Tulagi - the position is reverersed strategically as the Allies experienced it, and with folk planes clogging the Hebrides forward bases and Cairns/Townsville, it is something of a riot. The Allies can't attack its next targets from those bases, especially when those bases are full of highly trained Zeroes (the Mogami Method) and Betty's. It is all about positional warfare; with the short range of Allied A/C, the IJN dominates the region just with Bettys and Zekes. Capturing Lunga/Tulagi was the key to the way the war played out in real life - it was brilliant and bold when the Allies decided to launch Operation Shoestring - it was one of the Great Military Decisions of all time. Had they not done this, and had Midway not happened, it would of been 1944 before enough US carriers had arrived to take the offensive. And that is how this game is playing out, even if the AI is stupid as hell about its Tactics. The Allied AI is equally fixed on the coastal Ports in the Bruma/India theater - Defending Akyab and the Diamond Harbor area has been a fantical one. Also, I have determined the shipping paths fairly well, and they are obvious, if subject to adjustment due to CV threat. Of course, by splitting the CVs up, and aprroaching convoys form multiple angles, results in them scurrying about like rats, trapped in an at Sea corner of carnage.
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