Xargun -> RE: Japan - building Ports beyond SPS (12/14/2004 7:28:37 PM)
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First of all I build all ports of any use to at least a size 3 so I can disband ships in it and get the bonus to repairs. To me there is no difference between a size 3-5 port and no reason to build over a 3 unless by doing so I can get the port + airfield to a 10 to allow unlimited supplies / fuel to be stored.. otherwise the medium range of ports has no real difference (other than loading / unloading speed). For simple island bases that I will never garrison nor use I usually leave them alone and do not build anything on them - waste of resources. For islands I plan on using I usually build them up to port 3 and airfield 4 so I can base Nells / Betties at them without undo losses. Ex.. Wake, Marcus, Tarawa, etc... Anywhere that I will loading resources / oil I will enlarge to at least a size 3 to protect TFs from enemy subs (while docked), ability to disband into the port and for the repair bonus associated with disbanding vs simply docked. Some places will be built larger if the resource production warrants it - Palembang, Batavia and Brunei to name a couple. Other places (where ship repair will take place - like Truk, Palau, Singapore, Hong Kong, Shanghai, Soerbaja, Rangoon and all of japan) I try to build up to the largest port size possible for the best chance of repairs. Many of these I also attempt to build up the airfield as well to support betties easily AND to increase the total number of aircraft allowed to operate there (airfield size * 50 planes) without penalties. Also many large bases I build up to 10+ in combined size so I do not suffer any spoilage in fuel or supplies. In short any base that is useful and will have a permanent base force located there will usually be set to build itself into the largest size possible - including forts. The supply cost is minimal and the engineers might as well be doing something than nothing.. The only exception to this is palces within B-29 range of Japan - I refuse to build the airfields beyond a size 4 unless I will heavily defend the base - no point in giving the allies an easier time building up airfields to fly their B-29s out of. Make them work at enlarging the fields - gives you more time to damage it and possibly counterattack and recapture the base. Also, the size of bases affects your turn by turn score, so by enlarging bases you are scoring more VPs... not many, but every point counts and helps you with winning the game - especially bases in Japan... But remember, for scoring purposes, airfields are worth twice what ports are worth... Xargun
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