Help on Fixing Japanese Pilot Squadrons (Full Version)

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BraveHome -> Help on Fixing Japanese Pilot Squadrons (12/16/2004 12:51:15 AM)

All right, I admit it -- by trying to be clever I have ended up doing some stupid things [:-].

In a none-too well thought out attempt to maximize my Japanese air squadron commander rankings, I have somehow ended up (by Disbanding units) with squadrons that have 60+ pilots (Navy ones too! [:@]) and only 20-30 planes.

When I turn on Accept Replacements this doesn't seem to add planes to these squadrons (am in 20k+ supply bases).

Is there any way to correct this, or am I stuck forever with good pilots in continuous R&R?

Thanks!




Mynok -> RE: Help on Fixing Japanese Pilot Squadrons (12/16/2004 1:11:58 AM)

Pretty much stuck. Your squadrons won't fill up to more than their max # of planes, which is the number in parentheses to the upper left of the air group info window.

You can just leave that squadron on the front lines with Accept replacements on and use it til the pilots die down to normal levels. Do make sure you check and turn replacements off when you go below the max # of planes (in pilot count).




BraveHome -> RE: Help on Fixing Japanese Pilot Squadrons (12/16/2004 1:14:22 AM)

Thanks, Mynok, I was afraid of that.

My back will be painful for some time from the caning I've just given myself....




2ndACR -> RE: Help on Fixing Japanese Pilot Squadrons (12/16/2004 8:18:28 AM)

Yep, you have FUBAR'ed yourself.

I smell a re-start coming on.[:D]




BraveHome -> RE: Help on Fixing Japanese Pilot Squadrons (12/16/2004 2:49:26 PM)

quote:

ORIGINAL: 2ndACR

Yep, you have FUBAR'ed yourself.

I smell a re-start coming on.[:D]


Why I value these threads:

"A fool learns from his experience. A wise person learns from the experience of others." (Otto von Bismarck)




2ndACR -> RE: Help on Fixing Japanese Pilot Squadrons (12/17/2004 12:50:51 AM)

Same here. Luckily, I have been thru more re-starts due to patches with a few PBEM opponents and because of a few major bugs, that all my initial mistakes are accounted for.

Just go slow with the disbanding. Use the small 9 plane groups first, allow a few to accept replacements while you have a pool to work with and then shut them down again once they are full strength.

I wish they would change the delay to 30 days for disbanded units. Would make on map training much easier to work with. 90 days is too long IMO.

No matter what method you use or what scenario you play (either Lemurs or stock) you will see you IJN pool gone by mid-late Jan 42. Before you ever think of moving one of those Nell groups with extra a/c, upgrade them to Betty's to remove the extra a/c.




pompack -> RE: Help on Fixing Japanese Pilot Squadrons (12/17/2004 2:02:01 AM)

quote:

ORIGINAL: 2ndACR



I wish they would change the delay to 30 days for disbanded units. Would make on map training much easier to work with. 90 days is too long IMO.




Agree, 90 days is MUCH too long. Even 30 days seems like a long time since in "reality" there would be nothing except the paperwork delay to stand up a new unit with the old number.

Of course, now that I think about it, 90 days may NOT be long enough for all that paperwork to get done[:D]




2ndACR -> RE: Help on Fixing Japanese Pilot Squadrons (12/17/2004 2:55:58 AM)

In a military? 90 days will not even get you entered in the computer system. And that is now a days.

I think 30 days is a better compromise, since we do not have designated training air groups for training pilots.




BraveHome -> RE: Help on Fixing Japanese Pilot Squadrons (12/17/2004 4:32:23 AM)

What guidlelines do you use for deciding whether to allow a group to return after disbanding or not?




pompack -> RE: Help on Fixing Japanese Pilot Squadrons (12/17/2004 5:02:59 AM)

quote:

ORIGINAL: BraveHome

What guidlelines do you use for deciding whether to allow a group to return after disbanding or not?

Always return unless the a/c is so bad I never want to see it again AND it has no upgrade path AND I do not have any repl for it [;)]

I don't think I recall ever not allowing one to return




2ndACR -> RE: Help on Fixing Japanese Pilot Squadrons (12/17/2004 7:38:05 AM)

As the Japanese, you want every one of them to come back. Of course, I wish that you could divide a Daitai into it's 3 units and disband 2 of them into other groups, click do not come back and have the /a unit rebuild to full strength. As it is now, you have to wait on all 3 parts to return piece meal.




BraveHome -> RE: Help on Fixing Japanese Pilot Squadrons (12/17/2004 3:07:12 PM)

quote:

ORIGINAL: pompack

Always return unless the a/c is so bad I never want to see it again AND it has no upgrade path AND I do not have any repl for it [;)]

I don't think I recall ever not allowing one to return


Ah! Thanks!




BraveHome -> RE: Help on Fixing Japanese Pilot Squadrons (12/17/2004 3:08:25 PM)

quote:

ORIGINAL: 2ndACR

As the Japanese, you want every one of them to come back. Of course, I wish that you could divide a Daitai into it's 3 units and disband 2 of them into other groups, click do not come back and have the /a unit rebuild to full strength. As it is now, you have to wait on all 3 parts to return piece meal.


I tried to implement your wishes into reality, and got more than I bargained for [:D]




2ndACR -> RE: Help on Fixing Japanese Pilot Squadrons (12/17/2004 9:28:48 PM)

I would say that 60 pilots in a single unit is a little over kill.[X(]

For my top Zero units, once I have 2 units around 14-16 a/c each I will disband one of them into the other to make a whole one with a few spare pilots. That allows me to have a couple killer air groups around.

Others are done on a case by case basis.




mlees -> RE: Help on Fixing Japanese Pilot Squadrons (12/17/2004 10:15:59 PM)

For those of us who are terminally stupid, what's the max number of air units allowed per side?
(For those who like to divide large air groups.)




2ndACR -> RE: Help on Fixing Japanese Pilot Squadrons (12/17/2004 10:17:49 PM)

There is a hard coded maximum for the maximum number of divided anything. Everything divided (LCU's, air units) count towards this number.

They have not told us what that number is though.




BraveHome -> RE: Help on Fixing Japanese Pilot Squadrons (12/17/2004 11:17:36 PM)

quote:

ORIGINAL: 2ndACR

I would say that 60 pilots in a single unit is a little over kill.[X(]

For my top Zero units, once I have 2 units around 14-16 a/c each I will disband one of them into the other to make a whole one with a few spare pilots. That allows me to have a couple killer air groups around.

Others are done on a case by case basis.


I would say rather that it is underkill [:D]

That ain't the worst. My biggest group had over 102 pilots in it [:'(]. Fortunately, my playing partner and I agreed to restart after the 1.4 patch came out (whew!)....

"There is nothing more fearful than ignorance in action." (Goethe)




madflava13 -> RE: Help on Fixing Japanese Pilot Squadrons (12/18/2004 7:46:33 AM)

Gotta say, I think 90 days is too SHORT. If you think of all the logistics of putting an air unit together, that's an incredibly short period of time to get pilots in, aircraft, training, admin work, etc... It historically (and still to this day) took up to a year to get an air unit ready to deploy. I'm not talking about fielding aces either - just basic pilots in a unit. It's not an easy task.




2ndACR -> RE: Help on Fixing Japanese Pilot Squadrons (12/18/2004 9:12:34 AM)

I would say the same thing if we had designated training air groups. But we do not, so our training program goes in spurts. If I go 90 days without disbanding a single air group, I lose basically 6 months of pilot training.

I know we get unlimited 15-30 experience pilots, but if we had say 6 generic training units. 3 navy and 3 army, that could be used for nothing more than training flights and then have those units be able to divide, but always rebuild while on map, it would be better IMO.




BlackVoid -> RE: Help on Fixing Japanese Pilot Squadrons (12/19/2004 10:12:13 PM)

With 60 pilots, you just have a front-line unit that does not need any rest, and up to numbers for a long time if you can supply it with planes. Use that group a lot and you should be fine. (Instead of the normal rotating cycle).




BraveHome -> RE: Help on Fixing Japanese Pilot Squadrons (12/21/2004 9:27:45 PM)

quote:

ORIGINAL: BlackVoid

With 60 pilots, you just have a front-line unit that does not need any rest, and up to numbers for a long time if you can supply it with planes. Use that group a lot and you should be fine. (Instead of the normal rotating cycle).

That's one way to look at it. Another is those extra 30+ pilots could have been used to refill Mama KB and other key active Zero squadrons needing the help (as I found out[8|])....




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