coregames -> RE: Other beta-test requirements (3/25/2005 10:36:52 PM)
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ORIGINAL: kingtiger_501 A arse kisser or someone who knows what to say to get on the beta team will never get the same results as someone who has 100's of hours playing time. 10 years exp is greater than 2 months of trying to learn what you should know already. All arse-kissing aside, Matrix needs feedback from both experienced WiF-ers and newcomers to the game. They shouldn't release a game that is not stand-alone, meaning it should be digestable by those who have no previous WiF experience. At the same time, a primary component of the market (especially at first) is going to be dedicated WiF fans. New players will try things that would never occur to those with experience (often including inherently "bad" moves), and if a glitch appears during such a seemingly foolish activity, it is still a glitch that needs to be remedied. On the other side of the coin, solid, experienced players will be able to test the AI in ways newcomers cannot, and can provide lessons about game flow and interaction gleened from years of over-the-board play. These are some of the reasons I think a balance between new and experienced WiF-ers would be best for beta testing.
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