cbclimber -> Magic Fleets (12/17/2004 12:05:16 AM)
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This issue occurs in 1.3 and now again in 1.4. I'm playing scenario 15 as the Japanese against the computer using daily turns. It's mid August 42 and I have taken Numea. Unfortunately, every time I disband a fleet they magically reform and immediately head for the nearest allied port. These fleets have their home port listed as none. You can imagine my consternation to see a taskforce consisting of an AE, AS, and an AD sortie and begin moving toward New Zealand. I’ve checked to make sure the area is "Human Controlled." Anybody else have a similar problem? One other problem...the hexes off switch doesnt turn off the hexes in 1.4!?!
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